Info target helicoptercrash: Difference between revisions
		
		
		
		
		
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{{  | {{CDA|CTargetHelicopterCrash|CBaseEntity|}}    | ||
{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for.  | {{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for.  | ||
== Inputs ==    | == Inputs ==    | ||
{{  | {{I|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}}  | ||
== Outputs ==  | == Outputs ==  | ||
{{  | {{O|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}}  | ||
Latest revision as of 05:05, 27 May 2025
| CTargetHelicopterCrash | 

info_target_helicoptercrash  is a   point entity  available in 
 Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Inputs
- FireCrashOutput <void> !FGD
 - Fires 
OnCrashedoutput. 
Outputs
- OnCrashed <void> !FGD
 - Fires via 
FireCrashOutputinput.