Bmortar (Black Mesa): Difference between revisions
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Bug:There are a bunch of bugs related to save load:
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{{TabsBar|main=Bmortar}} | |||
{{CDA|CBMortar|CBaseAnimating|CBaseEntity|}} | |||
[[File:bmortarimage.png|150px|right]] | [[File:bmortarimage.png|150px|right]] | ||
{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a| | {{this is a|model entity|name=bmortar|game=Black Mesa}} It is a [[npc_gonarch|gonarch]]'s bomb that exploads that explodes shortly after landing to ground. The damage at the epicenter of the explosion causes huge damage to [[player]], it doesn't huge damage if player is located at a short distance from the epicenter of the explosion. It can be detonated in air using a weapon or any other source of damage, but after landing, it is immune to bullet damage (still can be exploded by damage from explosion). There is no cvars related to this entity (needs confirm). All inputs and outputs are same as [[CBaseAnimating]]. | ||
{{bug|There are a bunch of bugs related to save load: | |||
{{bug|hidetested=1|There are a bunch of bugs related to save load: | |||
* Particles disappear after save load. | * Particles disappear after save load. | ||
* It will explode immediately after landing if not landed before save load. | * It will explode immediately after landing if not landed before save load. | ||
* It will never explode if landed didn't explode before save load (still can be exploded by damage from explosion). | * It will never explode if landed didn't explode before save load (still can be exploded by damage from explosion). | ||
* The lighting from such bomb disappears, this happens if [[origin]] of the entity is not in screen space (this bug not related to save load). | * The lighting from such bomb disappears, this happens if [[origin]] of the entity is not in screen space (this bug not related to save load). | ||
}} | |||
==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== | ||
{{varcom|start}} | {{varcom|start}} |
Latest revision as of 23:12, 26 May 2025
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CBMortar |

bmortar
is a model entity available in Black Mesa. It is a gonarch's bomb that exploads that explodes shortly after landing to ground. The damage at the epicenter of the explosion causes huge damage to player, it doesn't huge damage if player is located at a short distance from the epicenter of the explosion. It can be detonated in air using a weapon or any other source of damage, but after landing, it is immune to bullet damage (still can be exploded by damage from explosion). There is no cvars related to this entity (needs confirm). All inputs and outputs are same as CBaseAnimating.

- Particles disappear after save load.
- It will explode immediately after landing if not landed before save load.
- It will never explode if landed didn't explode before save load (still can be exploded by damage from explosion).
- The lighting from such bomb disappears, this happens if origin of the entity is not in screen space (this bug not related to save load).
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_gonarch_mortar_rotation_speed_X | 12 | Float | Bomb rotation speed at X axis. |
sk_gonarch_mortar_rotation_speed_Y | 12 | Float | Bomb rotation speed at Y axis. |