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Tanktrain aitarget: Difference between revisions

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(Internal names for KVs)
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{{this is a|point entity|name=tanktrain_aitarget}} {{base point legacy|ai_changetarget}} An entity that changes the target of a [[tanktrain_ai]] entity.
{{LanguageBar}}
{{CD|CTankTargetChange|file1=1}}
{{This is a|point entity|name=tanktrain_aitarget}} An entity that changes the target of a {{ent|tanktrain_ai}} entity.


== Keyvalues ==
== Keyvalues ==
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{{KV|New Target Entity|intn=newtarget|string|The entity to tell the tanktrain_ai to target.}}
{{KV|New Target Entity|intn=newtarget|string|The entity to tell the tanktrain_ai to target.}}


== Inputs ==
== Input ==
{{I Targetname}}
{{I|Use|param=void|nofgd=1|Will call the <code>TargetEntity</code> input with value of <code>newtarget</code> on the targetted entity/ies.}}


== Outputs ==
== See also ==
{{O Targetname}}
* {{ent|tanktrain_ai}}

Latest revision as of 02:55, 6 June 2025

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C++ Class hierarchy
CTankTargetChange
CPointEntity
CBaseEntity
C++ tanktrain.cpp

tanktrain_aitarget is a point entity available in all Source Source games. An entity that changes the target of a tanktrain_ai entity.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Tank AI Entity (target) <string>
The tanktrain_ai entity to change the target of.
New Target Entity (newtarget) <string>
The entity to tell the tanktrain_ai to target.

Input

Use <void> !FGD
Will call the TargetEntity input with value of newtarget on the targetted entity/ies.

See also