Point antlion repellant: Difference between revisions
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Note:To ward off antlions, use an ai_sound set to soundtype "Thumper" or a prop_thumper.
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{{ | {{CD|CAntlionRepellant|file1=1}} | ||
== | {{This is a|point entity|name=point_antlion_repellant|game=Half-Life 2 series|game1=Portal}} | ||
Simple entity that prevents [[npc_antlion|antlions]] from jumping into its radius, starting at the center of the entity. | |||
{{Note|To ward off antlions, use an [[ai_sound]] set to soundtype "Thumper" or a [[prop_thumper]].}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Repell radius|intn=repelradius|float|Antlions aren't allowed to be inside this radius.}} | |||
== Inputs == | |||
{{I|Enable|Enable the repell.|}} | |||
{{I|Disable|Disable the repell.|}} | |||
== | == See also == | ||
* {{ent|npc_antlion}} | |||
* {{ | |||
Latest revision as of 21:38, 19 April 2025
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CAntlionRepellant |
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point_antlion_repellant
is a point entity available in Half-Life 2 series and
Portal.
Simple entity that prevents antlions from jumping into its radius, starting at the center of the entity.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Repell radius (repelradius) <float>
- Antlions aren't allowed to be inside this radius.
Inputs
- Enable
- Enable the repell.
- Disable
- Disable the repell.