Template:Fl BaseTrigger: Difference between revisions

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(reorder, numbers are not as relevant in the order of flags)
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{{expand|title=BaseTrigger|startcollapsed={{{startcollapsed|1}}}|noborder={{#ifeq:{{{startcollapsed}}}|0|1|0}}|bgcolor=initial|
{{expand|title=BaseTrigger|startcollapsed={{{startcollapsed|1}}}|noborder={{#ifeq:{{{startcollapsed}}}|0|1|0}}|bgcolor=initial|
{{Fl|64|Everything <span style{{=}}"color:grey">(not including physics debris)</span>}}
{{Fl|64|Everything <span style{{=}}"color:grey;font-weight:normal;">(not including physics debris)</span>}}
 
{{Fl|1|Clients {{in|{{l4ds}}|color={{l4ds|col}}|text=Survivors, Special Infected, Tanks}}}}
{{Fl|1|Clients {{in|{{l4ds}}|color={{l4ds|col}}|text=Survivors, Special Infected, Tanks}}}}
<dd>{{Fl|32|Only clients in vehicles}}</dd>
<dd>{{Fl|32|Only clients in vehicles}}</dd>
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{{Fl|2|NPCs {{in|{{l4ds}}|color={{l4ds|col}}|text=Common Infected, Witches}}}}
{{Fl|2|NPCs {{in|{{l4ds}}|color={{l4ds|col}}|text=Common Infected, Witches}}}}
<dd>{{Fl|16|Only player ally NPCs}}</dd>
<dd>{{Fl|16|Only [[player ally NPCs]]}}</dd>
<dd>{{Fl|2048|Only NPCs in vehicles <span style{{=}}"color:grey">(respects player ally flag)</span>}}</dd>
<dd>{{Fl|2048|Only NPCs in vehicles <span style{{=}}"color:grey;font-weight:normal;">(respects player ally flag)</span>}}</dd>


{{Fl|8|Physics Objects <span style{{=}}"color:grey">(not including physics debris)</span>}}
{{Fl|8|Physics Objects <span style{{=}}"color:grey;font-weight:normal;">(not including physics debris)</span>}}
<dd>{{Fl|1024|Physics debris <span style{{=}}"color:grey">(include also physics debris)</span>}}</dd>
<dd>{{Fl|1024|Physics debris <span style{{=}}"color:grey;font-weight:normal;">(include also physics debris)</span>}}</dd>


{{Fl|4|Pushables <span style{{=}}"color:grey">(Passes entities with classname {{ent|func_pushable|engine=source}})</span>}}
{{Fl|4|deprecated=1|Pushables <span style{{=}}"color:grey;font-weight:normal;">(Passes entities with classname {{ent|func_pushable|engine=source}})</span>|Equivalent to using '''Everything''' + {{ent|filter_activator_class}} that filters <code>func_pushable</code>. }}
}}
}}<noinclude>
<noinclude>
[[Category:Flag Templates|TriggerOnce]]
[[Category:Flag Templates|TriggerOnce]]
</noinclude>
</noinclude>

Latest revision as of 14:04, 14 April 2025

BaseTrigger
Everything (not including physics debris) : [64]
Clients (Survivors, Special Infected, Tanks Left 4 Dead seriesLeft 4 Dead series) : [1]
Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since Left 4 Dead) : [4096]
NPCs (Common Infected, Witches Left 4 Dead seriesLeft 4 Dead series) : [2]
Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]
Physics Objects (not including physics debris) : [8]
Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4] Obsolete
Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable.