Game player equip (GoldSrc): Difference between revisions
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{{this is a|point entity|name=game_player_equip|engine=GoldSrc}} This entity allows you to provide the player with specific items when it is triggered. In deathmatch games, this entity can also be used to give items to players upon spawning. | {{this is a|point entity|name=game_player_equip|engine=GoldSrc}} This entity allows you to provide the player with specific items when it is triggered. In deathmatch games, this entity can also be used to give items to players upon spawning. | ||
== | == Keyvalues == | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
:{{tip|Might be useful with [[Targetname#Player Events]]}} | :{{tip|Might be useful with [[Targetname (GoldSrc)#Player Events]]}} | ||
{{hl1 kv master}} | {{hl1 kv master}} | ||
{{kv|<any classname>|intn=0|int|The key is the item the player should be equipped with and the value is the amount. (smart-edit needs to be turned off for this) | {{kv|<any classname>|intn=0|int|The key is the item the player should be equipped with and the value is the amount. (smart-edit needs to be turned off for this) | ||
{{expand|title=Usable classnames examples | :{{expand|title=Usable classnames examples| | ||
* weapon_mp5 | * weapon_mp5 | ||
* weapon_crossbow | * weapon_crossbow | ||
| Line 45: | Line 45: | ||
== Flags == | == Flags == | ||
{{fl|1|Use Only|If enabled, only triggering the game_player_equip will cause it to dispense items. This will prevent items being given upon spawning in a deathmatch game. Only the player who caused the trigger will receive items.}} | {{fl|1|Use Only|If enabled, only triggering the game_player_equip will cause it to dispense items. This will prevent items being given upon spawning in a deathmatch game. Only the player who caused the trigger will receive items.}} | ||
{{hl1 Appearflags}} | |||
[[Category:Entities]] | [[Category:Entities]] | ||
Latest revision as of 08:21, 8 May 2025
| CGamePlayerEquip |
game_player_equip is a point entity available in all
GoldSrc games. This entity allows you to provide the player with specific items when it is triggered. In deathmatch games, this entity can also be used to give items to players upon spawning.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Tip:Might be useful with Targetname (GoldSrc)#Player Events
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- <any classname> <integer>
- The key is the item the player should be equipped with and the value is the amount. (smart-edit needs to be turned off for this)
Usable classnames examples - weapon_mp5
- weapon_crossbow
- weapon_crowbar
- weapon_gauss
- weapon_hornetgun
- weapon_9mmhandgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_egon
- weapon_python
- weapon_handgrenade
- weapon_tripmine
- weapon_snark
- weapon_357
- ammo_357
- ammo_ARgrenades
- ammo_buckshot
- ammo_glockclip
- ammo_Egonclip
- ammo_Gaussclip
- ammo_9mmAR
- ammo_RPGclip
- ammo_9mmclip
- ammo_9mmbox
- ammo_crossbow
- ammo_mp5grenades
- item_longjump
- item_healthkit
- item_suit
- item_battery
Flags
- Use Only : [1]
- If enabled, only triggering the game_player_equip will cause it to dispense items. This will prevent items being given upon spawning in a deathmatch game. Only the player who caused the trigger will receive items.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.