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Mat hdr enabled: Difference between revisions

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(Shouldn't this page be called something else then? We have mat_hdr_enable, mat_hdr_level, and mat_hdr_enabled which is for checking if we have HDR lighting.)
(gonna keep "this is a" template through, but its gonna be used just to add the page to category (no one will see it anyway unless users visit this page with redirect disabled).)
 
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#redirect [[Advanced_HDR#Running_a_HDR_map]]
[[File:Source_HDR_comparison.jpg|thumb|right|Comparison between LDR, LDR with Bloom and [[HDR]] ({{code|mat_hdr_level 0/1/2}} respectively).]]
{{this is a|console variable|name=mat_hdr_enabled|engine=Source|since=Source 2007}}<!-- kept this template, so page will be added to category. Most users won't see this anyway unless redirect is disabled.-->
{{this is a|console variable|name=mat_hdr_enabled|engine=Source|since=Source 2007}}
 
This command is used to enable or disable [[HDR]] lighting prior to {{src07|4}}. This command exists, but is not usable in the {{l4dbranch|4}} onward (except in {{p2|4}}, despite no Portal 2 maps being compiled with LDR lighting).
 
If set to 0, disable HDR completely.  
 
If set to 1, LDR (SDR) with Bloom is enabled.
 
If set to 2, HDR is enabled.
 
== See also ==
*[[Advanced HDR]]
[[Category:HDR]]

Latest revision as of 07:07, 30 April 2025

mat_hdr_enabled is a console variable available in all Source Source games since Source 2007 Source 2007.