CAI PlayerAlly: Difference between revisions
Jump to navigation
Jump to search
Since
Gameplayer (talk | contribs) (Created page with "{{CD|CAI_PlayerAlly|file1=1}} ==Keyvalues== {{KV|GameEndAlly|intn=0|bool|This NPC will cause the game to end if killed.|since={{hl2ep1}}}} ==Inputs== {{I|IdleRespond|nofgd=1...") |
(link moved to Template:CD/classlink) Tag: Manual revert |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
{{I|SpeakResponseConcept|Speak the specified [[Response System|response concept]] immediately.|param=string}} | {{I|SpeakResponseConcept|Speak the specified [[Response System|response concept]] immediately.|param=string}} | ||
{{I|MakeGameEndAlly|If set, game ends if this character dies.}} | {{I|MakeGameEndAlly|If set, game ends if this character dies.}} | ||
{{I|MakeRegularAlly|If set, | {{I|MakeRegularAlly|If set, game does not end if this character dies.}} | ||
{{I|AnswerQuestion|nofgd=1|param=int}} | {{I|AnswerQuestion|nofgd=1|param=int}} | ||
{{I|AnswerQuestionHello|nofgd=1|param=int}} | {{I|AnswerQuestionHello|nofgd=1|param=int}} |
Latest revision as of 01:22, 29 May 2025
![]() |
---|
CAI_PlayerAlly |
![]() |
Keyvalues
Inputs
- IdleRespond !FGD
- EnableSpeakWhileScripting
- Allow this NPC to speak responses while in a scripted sequence or while StartScripting is active.
- DisableSpeakWhileScripting
- Cancels this NPC's ability to speak responses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting.
Since
Half-Life 2: Episode One
- SpeakResponseConcept <string >
- Speak the specified response concept immediately.
- MakeGameEndAlly
- If set, game ends if this character dies.
- MakeRegularAlly
- If set, game does not end if this character dies.