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Func pushable (Source): Difference between revisions

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{{obsolete}}
{{obsolete}}
{{CD|CPushable|base=CBreakable|file1=func_break.cpp}}
{{CD|CPushable|base=CBreakable|file1=func_break.cpp}}
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}.
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hls|4}}.
{{note|This entity can be pushed with {{code|[[+use]]}} and this entity can't be rotated at runtime. {{only|{{hls}}{{hldms}}}}}}
 
{{Brush rendering note}}
{{OtherKIO|func_breakable|All}}
 
{{confirm|Buoyancy KV which is in GoldSrc doesn't seem to be present here.<br>Size KV is also absent, but is unnecessary, due to Source using Quake II-style [[brushside]]s for collision instead of Quake I-style [[clipnodes]].}}
 
== Flags ==
{{fl|128|Is breakable}}
{{fl|256|Prevent {{code|+use}} push|{{only|{{hls}} {{hldms}}}}}}


== See Also ==
== See Also ==
* {{ent|func_physbox}}
* {{ent|func_physbox}}

Latest revision as of 07:13, 22 September 2024

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CPushable
CBreakable
CBaseEntity
C++ func_break.cpp

func_pushable is a brush entity available in all Source Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life: Source Half-Life: Source.

Note.pngNote:This entity can be pushed with +use and this entity can't be rotated at runtime. (only in Half-Life: SourceHalf-Life Deathmatch: Source)
Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_breakable.
Confirm:Buoyancy KV which is in GoldSrc doesn't seem to be present here.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.

Flags

Is breakable : [128]
Prevent +use push : [256]
(only in Half-Life: Source Half-Life Deathmatch: Source)

See Also