Trigger gravity (GoldSrc): Difference between revisions
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{{CD|CTriggerGravity|goldsrc=1}} | {{CD|CTriggerGravity|goldsrc=1}} | ||
{{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}} | {{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}} | ||
This entity | This entity scales the force of gravity for any player that touches it. | ||
The change in gravity applies until the player touches another {{code|trigger_gravity}}. | |||
== Keyvalues == | == Keyvalues == | ||
Latest revision as of 12:54, 23 November 2025
| CTriggerGravity |
trigger_gravity is a brush entity available in all
GoldSrc games.
This entity scales the force of gravity for any player that touches it.
The change in gravity applies until the player touches another trigger_gravity.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Kill target (target_destination) <integer>
- Kill Target.
- Target Path (target_destination) <integer>
- Target Path.
- Master (master) <string>
- Master.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Delay (delay) <float>
- Delay before trigger.
- Message (message) <string>
- Message (set sound too!).
- Gravity (gravity) <float>
- Gravity multiplier. For example, a value between 0 and 1 is low gravity.
Flags
- 1 : "Monsters"
- 2 : "No Clients"
- 4 : "Pushables"