Func pushable (Source): Difference between revisions
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Note:This entity can be pushed with +use and this entity can't be rotated at runtime. (only in 
)
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Buoyancy KV which is in GoldSrc doesn't seem to be present here.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{obsolete}} | {{obsolete}} | ||
{{ | {{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hls|4}}. | ||
{{note|This entity can be pushed with {{code|[[+use]]}} and this entity can't be rotated at runtime. {{only|{{hls}}{{hldms}}}}}} | |||
{{Brush rendering note}} | |||
{{OtherKIO|func_breakable|All}} | |||
{{confirm|Buoyancy KV which is in GoldSrc doesn't seem to be present here.<br>Size KV is also absent, but is unnecessary, due to Source using Quake II-style [[brushside]]s for collision instead of Quake I-style [[clipnodes]].}} | |||
== Flags == | |||
{{fl|128|Is breakable}} | |||
{{fl|256|Prevent {{code|+use}} push|{{only|{{hls}} {{hldms}}}}}} | |||
== See Also == | == See Also == | ||
* {{ent|func_physbox}} | * {{ent|func_physbox}} |
Latest revision as of 07:13, 22 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPushable |
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func_pushable
is a brush entity available in all Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life: Source.





Keyvalues / Inputs / Outputs
are same as func_breakable.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
Flags
- Is breakable : [128]