EF NODRAW: Difference between revisions
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{{back|Effect flags}} | |||
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[[EF_NODRAW]] prevents ''any'' data about an entity from being transmitted to the client, without affecting it on the server. In other words, it makes the entity disappear from the player's view without deleting it. | |||
It is defined as 0x020, or 32. | |||
{{note|Since the client doesn't draw entities with this at all, collisions may be strange in multiplayer games.}} | |||
{{effect|32|mapcfg= | |||
Starting with {{Portal2|4}}, this effect can be toggled via the <code>Enable</code>/<code>DisableDraw</code> inputs. | |||
In earlier titles, you must turn off SmartEdit mode and add the following keyvalue pair to the entity: <code style=padding:0>effects 32</code>. | |||
{{note|If it is desired to use this with other [[effects enum|effects]], you should add the integer value of each effect to the value.}} | |||
You can set the <code>effects</code> keyvalue during runtime using {{ent|AddOutput}} with the input value <code>effects x</code> (x being any summation of effects flags to enable). | |||
{{warning|Using <code>AddOutput</code> to change an entity's effects may interfere with an entity's simulation functionality.}} | |||
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[[Category:Constants]] | [[Category:Constants]] | ||
[[Category:Effect flags]] |
Latest revision as of 15:12, 15 September 2024


EF_NODRAW prevents any data about an entity from being transmitted to the client, without affecting it on the server. In other words, it makes the entity disappear from the player's view without deleting it.
It is defined as 0x020, or 32.

Usage
In code
Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects
. This effect can be manipulated with AddEffects( EF_NODRAW )
, RemoveEffects( EF_NODRAW )
, and SetEffects( EF_NODRAW )
. This effect can be obtained with GetEffects() & EF_NODRAW
or IsEffectActive( EF_NODRAW )
.
In scripting
The functions mentioned above are supported in VScript starting with Dota 2 . They can also be found in
Garry's Mod .
In a map
Starting with Portal 2, this effect can be toggled via the
Enable
/DisableDraw
inputs.
In earlier titles, you must turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 32
.

You can set the effects
keyvalue during runtime using AddOutput with the input value effects x
(x being any summation of effects flags to enable).

AddOutput
to change an entity's effects may interfere with an entity's simulation functionality.