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Env beverage (GoldSrc): Difference between revisions

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{{tabs|env_beverage|goldsrc = 1|source = 1|main = source}}  
{{TabsBar|main=Env beverage}}
{{this is a|point entity|name=env_beverage|engine=GoldSrc}} This entity dispenses [[item_sodacan (GoldSrc)|soda cans]].
{{this is a|point entity|name=env_beverage|engine=GoldSrc}} This entity dispenses [[item_sodacan (GoldSrc)|soda cans]] when [[use]]d.


==Key Values==
==Key Values==
[[File:Soda can skins.png|thumb|The six flavors of soft drinks in {{hl1|2}}.]]
{{hl1_kv_targetname}}
{{hl1_kv_targetname}}
{{KV Angles}}
{{KV Angles}}
{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}}
{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}}
{{KV|Beverage Type|intn=skin|choices|Which [[skin]] to use for the spawned can. Vanilla {{hl}} skins described below:}}
{{KV|Beverage Type|intn=skin|integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hl}} skins described below:}}
:#'''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}" in white.
:<ol start="0"><!--
:#'''"Sprite"''' - A brown can with yellow droplets pictured, labelled "{{mono|GLUB}}" in yellow.
--><li> '''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}". <!--
:#'''"Diet Coke"''' - A red/blue can with red berries pictured, labelled "{{mono|GRAPE}}" in white.
--><li> '''"Sprite"''' - A brown can with yellow droplets pictured, labelled "{{mono|GLUB}}". <!--
:#'''"Orange"''' - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
--><li> '''"Diet Coke"''' - A red/blue can with red berries pictured, labelled "{{mono|GRAPE}}". <!--
:#'''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}" in white.
--><li> '''"Orange"''' - A blue and green can with a lighter blue face pictured, labelled "{{mono|GUTHRIE}}". <!--
:#'''"Moxie"''' - A yellow/orange can with a fiery effect, labelled "{{mono|DANTE}}" in dark red.  
--><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}". <!--
:#'''Random''' - One of the first 6 skins found in the MDL will be chosen at random.
--><li> '''"Moxie"''' - A yellow/orange can with a fiery effect, labelled "{{mono|DANTE}}". <!--
--><li> '''Random''' - One of the first 6 skins found in the MDL will be chosen at random.
</ol>
:{{note|While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.}}
:{{note|While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.}}

Latest revision as of 23:18, 28 May 2025

Source Engine ( General | Black Mesa )
edit

env_beverage is a point entity available in all GoldSrc GoldSrc games. This entity dispenses soda cans when used.

Key Values

The six flavors of soft drinks in Half-Life Half-Life.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Capacity (health) <integer>
Number of cans in the dispenser.
Beverage Type (skin) <integer choices>
Which skin to use for the spawned can. Vanilla Half-Life skins described below:
  1. "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !".
  2. "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB".
  3. "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE".
  4. "Orange" - A blue and green can with a lighter blue face pictured, labelled "GUTHRIE".
  5. "Surge" - A dark green can with darker coloured ends, labelled "YUCK".
  6. "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE".
  7. Random - One of the first 6 skins found in the MDL will be chosen at random.
Note.pngNote:While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.