Monster cowboy (WANTED!): Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
Grande1900 (talk | contribs)  (hl1 kv monster)  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
{{this is a|point entity|name=monster_cowboy|game=  | {{this is a|point entity|name=monster_cowboy|game=WANTED!}} Creates a Cowboy NPC.  | ||
{{NPCNote}}  | {{NPCNote}}  | ||
Latest revision as of 17:48, 14 May 2025
monster_cowboy  is a   point entity  available in 
 WANTED!. Creates a Cowboy NPC.
Keyvalues
Monster:
- TriggerTarget (TriggerTarget) <targetname>
 - Name of entity to target when the trigger conditions are met.
 
- Trigger Condition (TriggerCondition) <choices>
 - Condition to use for TriggerTarget
- 0 : "No Trigger"
 - 1 : "See Player, Mad at Player"
 - 2 : "Take Damage"
 - 3 : "50% Health Remaining"
 - 4 : "Death"
 - 7 : "Hear World"
 - 8 : "Hear Player"
 - 9 : "Hear Combat"
 - 10: "See Player Unconditional"
 - 11: "See Player, Not In Combat"
 
 
Target:
- Target (target) <targetname>
 - The targetname of the first path_corner in a path this monster will move to when spawned.
 
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Render FX (renderfx) <choices>
 - Render FX mode to use, for special effects.
 
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade) 
- Render Mode (rendermode) <choices>
 - Render Mode to use.
 
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive 
- Render Amount (0-255) (renderamt) <integer>
 - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
 - Render Color (R G B) (rendercolor) <color255>
 - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information. 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- WaitTillSeen : [1]
 
- Gag : [2]
 
- MonsterClip : [4]
 
- Prisoner : [16]
 
- WaitForScript : [128]
 
- Pre-Disaster : [256]
 
- Fade Corpse : [512]