Env funnel: Difference between revisions
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SirYodaJedi (talk | contribs) (→Inputs) |
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{{languageBar}} | {{languageBar}} | ||
{{tabs|env_funnel|goldsrc=1|source=1|main=source}} | |||
{{Distinguish|prop_tractor_beam|desc1= Sometimes shortened to funnel, from [[Portal 2]]}} | {{Distinguish|prop_tractor_beam|desc1= Sometimes shortened to funnel, from [[Portal 2]]}} | ||
{{CD|CEnvFunnel|file1=effects.cpp}} | {{CD|CEnvFunnel|file1=effects.cpp}} | ||
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== Inputs == | == Inputs == | ||
{{ | {{I|[[Use]]|nofgd=1|Activates the entity}} | ||
Latest revision as of 11:27, 29 October 2025
Not to be confused with prop_tractor_beam (Sometimes shortened to funnel, from Portal 2).
| CEnvFunnel |
env_funnel is a point entity available in all
Source games. It creates many sprites which move toward a point (or from a point). This effect is used in c1a0e
. The sprite is hardcoded to be sprites/flare6.vmt, but some games are missing this texture.
This entity must be activated with the Use input. After it's Used, it is deleted from the map.
Flags
- Reverse : [1]
- Funnel repels sprites instead of attracting them.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities