File:Canals2 DX80 newengine.jpg: Difference between revisions
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(See: DirectX Versions#Sample screenshots. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression, and to keep this consistently sized with old screenshots. '''Settings (default...) |
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'''Settings (default based off dxsupport.cfg):''' | '''Settings (default based off dxsupport.cfg):''' | ||
High model, shader and texture settings, | High model, shader and texture settings, simple reflection water details, medium shadow. | ||
'''GPU:''' RTX 3060 | '''GPU:''' RTX 3060 |
Latest revision as of 22:01, 17 August 2024
Summary
See: DirectX Versions#Sample screenshots. Taken from latest version of Half-Life 2, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression, and to keep this consistently sized with old screenshots.
Settings (default based off dxsupport.cfg): High model, shader and texture settings, simple reflection water details, medium shadow.
GPU: RTX 3060
Console command for the current position: setpos_exact -8467.06 10513.75 61.19;setang_exact -11.32 137.19 0
FOV: 75
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current | 22:00, 17 August 2024 | ![]() | 1,440 × 1,080 (712 KB) | Kr0tchet (talk | contribs) | See: DirectX Versions#Sample screenshots. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression, and to keep this consistently sized with old screenshots. '''Settings (default... |
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