Template:KV Shadow/strings: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{Strings subpage | number = 13 | en = 13 | zh = 13 }} * {{{{PAGENAME}}|Title}} * {{{{PAGENAME}}|DisableShadows}} * {{{{PAGENAME}}|DisableShadowsDesc}} * {{{{PAGENAME}}|Disabl...")
 
m (minor formatting)
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Strings subpage
{{Strings subpage
| number = 13
| number = 17
| en = 13
| en = 17
| zh = 13
| hr = 17
| ru = 11
| zh = 17
}}
}}
* {{{{PAGENAME}}|Title}}
* {{{{PAGENAME}}|Title}}
Line 25: Line 27:
|Title={{#switch:{{Language}}
|Title={{#switch:{{Language}}
     |#default=Shadow
     |#default=Shadow
    |hr=Sjena
    |ru=Тени
     |zh=阴影
     |zh=阴影
     }}
     }}
|DisableShadows={{#switch:{{Language}}
|DisableShadows={{#switch:{{Language}}
     |#default=Disable Shadows
     |#default=Disable Shadows
     |zh=禁用阴影
     |zh=Disable Shadows
     }}
     }}
|DisableShadowsDesc={{#switch:{{Language}}
|DisableShadowsDesc={{#switch:{{Language}}
     |#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
     |#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a <kbd>prop_static</kbd>. Does not affect shadow mapping.
     |zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。
    |hr=Sprječava entitet da stvara jeftine sjene renderirane u teksturu ili sjene s mapom svjetla ako je entitet <kbd>prop_static</kbd>. Ne utječe na mapiranje sjena.
    |ru=Отключить создание объектом простых текстурных теней, или теней в виде световой карты, если объект является <kbd>prop_static</kbd>. Не влияет на карты теней.
     |zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 <kbd>prop_static</kbd> 的光照贴图阴影。不影响影子映射。
     }}
     }}
|DisableReceiveShadows={{#switch:{{Language}}
|DisableReceiveShadows={{#switch:{{Language}}
Line 41: Line 47:
|DisableReceiveShadowsDesc={{#switch:{{Language}}
|DisableReceiveShadowsDesc={{#switch:{{Language}}
     |#default=Prevent the entity from receiving dynamic shadows on itself.
     |#default=Prevent the entity from receiving dynamic shadows on itself.
    |hr=Spriječite entitet da prima dinamičke sjene na sebi.
    |ru=Отключить отображение динамических теней на объекте.
     |zh=防止该实体接收动态阴影。
     |zh=防止该实体接收动态阴影。
     }}
     }}
|ShadowCastDist={{#switch:{{Language}}
|ShadowCastDist={{#switch:{{Language}}
     |#default=Shadow Cast Distance
     |#default=Shadow Cast Distance
     |zh=阴影投射距离
     |zh=Shadow Cast Distance
     }}
     }}
|ShadowCastDistDesc={{#switch:{{Language}}
|ShadowCastDistDesc={{#switch:{{Language}}
     |#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
     |#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
    |hr=Postavlja koliko daleko entitet baca dinamičke sjene. 0 označava zadanu udaljenost od entiteta shadow_control.
    |ru=Установить максимальную дальность применения динамических теней от объекта. 0 обозначает дистанция заданную по умолчанию обектом [[shadow_control]].
     |zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。
     |zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。
     }}
     }}
|DisableShadowDepth={{#switch:{{Language}}
|DisableShadowDepth={{#switch:{{Language}}
     |#default=Disable ShadowDepth
     |#default=Disable Shadow Depth
     |zh=禁用阴影深度
     |zh=Disable Shadow Depth
     }}
     }}
|DisableShadowDepthDesc={{#switch:{{Language}}
|DisableShadowDepthDesc={{#switch:{{Language}}
     |#default=Used to disable rendering into shadow depth (for projected textures) for this entity.
     |#default=Used to disable rendering into shadow depth (for projected textures) for this entity.
    |hr=Koristi se za onemogućavanje renderiranja u dubinu sjene (za projicirane teksture) za ovaj entitet.
    |ru=Отключение отображения глубины теней (для проецируемых текстур) на этом объекте.
     |zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。
     |zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。
     }}
     }}
|DisableFlashlight={{#switch:{{Language}}
|DisableFlashlight={{#switch:{{Language}}
     |#default=Disable flashlight
     |#default=Disable flashlight
     |zh=禁用手电筒
     |zh=Disable flashlight
     }}
     }}
|DisableFlashlightDesc={{#switch:{{Language}}
|DisableFlashlightDesc={{#switch:{{Language}}
     |#default=Used to disable projected texture lighting and shadows on this entity.
     |#default=Used to disable projected texture lighting and shadows on this entity.
    |hr=Koristi se za onemogućavanje projiciranog osvjetljenja teksture i sjena na ovom entitetu.
    |ru=Отключение проецируемого текстурного освещения и теней на этом объекте.
     |zh=用于禁用此实体的投影纹理照明和阴影。
     |zh=用于禁用此实体的投影纹理照明和阴影。
     }}
     }}
|ProjTexCache={{#switch:{{Language}}
|ProjTexCache={{#switch:{{Language}}
     |#default=Projected Texture Cache
     |#default=Projected Texture Cache
     |zh=投影纹理缓存
     |zh=Projected Texture Cache
     }}
     }}
|ProjTexCacheDesc={{#switch:{{Language}}
|ProjTexCacheDesc={{#switch:{{Language}}
     |#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
     |#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
    |hr=Koristi se za nagovještavanje projiciranog sustava tekstura je li dovoljno keširati volumen sjene ovog entiteta ili ga umjesto toga prisilno renderirati u svakom kadru.
    |ru=Указывает системе проецируемых текстур кэшировать размер тени этого объекта вместо принудительно покадрового расчёта отображения.
     |zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。
     |zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。
     }}
     }}
|Choices={{#switch:{{Language}}
|Choices={{#switch:{{Language}}
     |#default=Choices
     |#default=Choices
    |hr=Izbori
    |ru=Варианты
     |zh=选项
     |zh=选项
     }}
     }}
|Default={{#switch:{{Language}}
|Default={{#switch:{{Language}}
     |#default=Default
     |#default=Default
    |hr=Zadano
    |ru=По умолчанию
     |zh=默认
     |zh=默认
     }}
     }}
|NoCache={{#switch:{{Language}}
|NoCache={{#switch:{{Language}}
     |#default=No cache - render every frame
     |#default=No cache - render every frame
    |hr=No cache - prikazati svaki kadar
    |ru=Без кэша - обрабатывать покадрово
     |zh=无缓存 - 每帧渲染
     |zh=无缓存 - 每帧渲染
     }}
     }}
|CacheOnce={{#switch:{{Language}}
|CacheOnce={{#switch:{{Language}}
     |#default=Cache it - render only once
     |#default=Cache it - render only once
    |hr=Cache it - renderirajte samo jednom
    |ru=Кэшировать - обрабатывать однократно
     |zh=缓存 - 只渲染一次
     |zh=缓存 - 只渲染一次
     }}
     }}
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 19:30, 29 June 2025

English (en)Hrvatski (hr)Русский (ru)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:17
Approximate status of translation:English (en) 100% Hrvatski (hr) 100% Русский (ru) 64.71% 中文 (zh) 100% 
  • Shadow
  • Disable Shadows
  • Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
  • Disable Receiving Shadows
  • Prevent the entity from receiving dynamic shadows on itself.
  • Shadow Cast Distance
  • Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
  • Disable Shadow Depth
  • Used to disable rendering into shadow depth (for projected textures) for this entity.
  • Disable flashlight
  • Used to disable projected texture lighting and shadows on this entity.
  • Projected Texture Cache
  • Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
  • Choices
  • Default
  • No cache - render every frame
  • Cache it - render only once