Template:KV visiblebrush/strings: Difference between revisions

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{{Strings subpage
{{Strings subpage
| number = 1
| number = 8
| en = 1
| en = 8
| zh = 1}}
| zh = 8
}}
 
* {{{{PAGENAME}}|Minititle-1}}
* {{{{PAGENAME}}|Minititle-2}}
* {{{{PAGENAME}}|Desc-1}}
* {{{{PAGENAME}}|Desc-2}}
* {{{{PAGENAME}}|Desc-3}}
* {{{{PAGENAME}}|Desc-4}}
* {{{{PAGENAME}}|Desc-5}}
* {{{{PAGENAME}}|Desc-6}}


<onlyinclude>{{#switch:{{Language}}
<onlyinclude>{{#switch:{{{1|}}}
|#default={{minititle|Internal keyvalues used by [[VRAD]]}}
|Minititle-1={{#switch:{{Language}}
{{KV|Minimum Light Level|intn=_minlight|normal|Minimum amount of light to hit this brush (monochromatic). Values over 1 are overbright, and will bloom in [[HDR]] mode.}}
    |#default=
{{KV|Cast Lightmap Shadows|intn=vrad_brush_cast_shadows|boolean|Determines if this entity will cast [[lightmap]] shadows.
    |zh=
|since={{src07}} }}
    }}
{{minititle|VisibleBrush}}
|Minititle-2={{#switch:{{Language}}
{{KV Rendermode}}
    |#default=
{{#if: {{{b4l4d|}}}|{{KV Render FX|l4d=b4}} |{{#if: {{{postl4d|}}} | {{KV Render FX|l4d=onlyafter}} | {{KV Render FX}} }}}}
    |zh=
{{KV|Render FX / Transparency (0–255)|intn=renderamt|int 0-255|Transparency amount; requires a Render Mode other than '''Normal'''. 0 is invisible, 255 is fully visible.|nofgd={{{nofgd|}}}}}
    }}
{{KV|Render Color (R G B)|intn=rendercolor|color255|Color tint.|nofgd={{{nofgd|}}}}}
|Desc-1={{#switch:{{Language}}
{{KV|Texture Frame|intn=texframeindex|int|nofgd=1|The frame number for any animated textures on this entity.}}
    |#default=
{{KV Shadow|prep2={{{prep2|}}}}}
    |zh=
{{#switch: {{{b4l4d|}}}
    }}
|1={{KV DXLevelChoice}}
|Desc-2={{#switch:{{Language}}
|onlyafter={{KV SystemLevelChoice}}
    |#default=
|{{KV SystemLevelChoice}}
    |zh=
{{KV DXLevelChoice}}
    }}
|Desc-3={{#switch:{{Language}}
    |#default=
    |zh=
    }}
|Desc-4={{#switch:{{Language}}
    |#default=
    |zh=
    }}
|Desc-5={{#switch:{{Language}}
    |#default=
    |zh=
    }}
|Desc-6={{#switch:{{Language}}
    |#default=When this entity is damaged, it will be filtered by this entity's {{L|filter|filter}}.
    |zh=当此实体受到伤害时,它将被此实体的{{L|filter|过滤器}}过滤。
}}
}}
|zh={{minititle|Visible Brush}}
{{KV|Minimum Light|intn=_minlight|float|击中此画笔的最小光量。 0 表示无,1 表示正常,2 表示加倍。}}
{{KV|Damage Filter Name|intn=damagefilter|targetname|当这个实体受到伤害时,它会被这个实体{{L|filter|过滤}}。}}
{{KV|{{L|Render Mode}}|intn=rendermode|choices|在该实体上设置非标准渲染模式。}}
:{{ExpandBox|
:*0: Normal
:*1: Color
:*2: Texture
:*3: Glow
:*4: Solid/Alphatest
:*5: Additive
:*6: Removed, does nothing
:*7: Additive Fractional Frame
:*8: Alpha Add
:*9: World Space Glow
:*10: Don't Render}}
{{KV|Render FX|intn=renderfx|choices|外观效果的预设模式。}}
:{{ExpandBox|
:*'''0:''' None
:*'''1:''' Slow Pulse
:*'''2:''' Fast Pulse
:*'''3:''' Slow Wide Pulse
:*'''4:''' Fast Wide Pulse
:*'''5:''' Slow Fade Away
:*'''6:''' Fast Fade Away
:*'''7:''' Slow Become Solid
:*'''8:''' Fast Become Solid
:*'''9:''' Slow Strobe
:*'''10:''' Fast Strobe
:*'''11:''' Faster Strobe
:*'''12:''' Slow Flicker
:*'''13:''' Fast Flicker
:*'''14:''' Constant Glow
:*'''15:''' Distort
:*'''16:''' Hologram (Distort + fade)
:*'''17:''' Scale Up
:*'''22:''' Spotlight FX
:*'''23:''' Cull By Distance
:*'''24:''' Fade Wider Pulse
:*'''26:''' Fade Near}}
:{{todo|18-21, 25}}
{{KV|Render FX / Transparency (0 - 255)|intn=renderamt|int|透明度量,需要'''正常'''(Normal)以外的渲染模式。 0 是不可见的,255 是完全可见的。}}
{{KV|Render Color (R G B)|intn=rendercolor|color255|色调。}}
{{KV|Shadow Cast Distance|intn=shadowcastdist|int|设置实体投射动态阴影的距离。 0 表示与{{ent|shadow_control}}实体相同的默认距离。|nofgd=1}}
{{KV|Shadows|intn=vrad_brush_cast_shadows|nofgd=1|int|确定该实体是否会投射{{L|lightmap|光照贴图}}阴影。
:*0: No shadows
:*1: Cast shadows}}
{{KV|Disable Shadows|intn=disableshadows|boolean|防止实体创建廉价的渲染到纹理阴影。不影响{{L|shadow mapping|阴影贴图}}。}}
{{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|防止实体接收自身的阴影。}}
{{KV|Texture Frame|intn=texframeindex|int|nofgd=1|此实体上任何动画纹理的帧数。}}<!--
-->{{#if:{{{l4d|}}}|{{KV|Minimum CPU Level|intn=mincpulevel|choices|CPU 级别低于此值的用户将无法在游戏中看到此对象。目前还不清楚 CPU 级别是如何决定的,但大多数系统都被归类为“高”。|since=L4D}}
{{KV|Maximum CPU Level|intn=maxcpulevel|choices|
:*0: Default(默认)
:*1: Low(低)
:*2: Medium(中)
:*3: High(高)|since=L4D}}
{{KV|Minimum GPU Level|intn=mingpulevel|choices|since=L4D}}
{{KV|Maximum GPU Level|intn=maxgpulevel|choices|:*0: Default
:*1: Very low(非常低)
:*2: Low
:*3: Medium
:*4: High|since=L4D}}}}<noinclude>{{KV|Minimum CPU Level|intn=mincpulevel|choices|CPU 级别低于此值的用户将无法在游戏中看到此对象。目前还不清楚 CPU 级别是如何决定的,但大多数系统都被归类为“高”。|since=L4D}}
{{KV|Maximum CPU Level|intn=maxcpulevel|choices|
:*0: Default(默认)
:*1: Low(低)
:*2: Medium(中)
:*3: High(高)|since=L4D}}
{{KV|Minimum GPU Level|intn=mingpulevel|choices|since=L4D}}
{{KV|Maximum GPU Level|intn=maxgpulevel|choices|:*0: Default
:*1: Very low(非常低)
:*2: Low
:*3: Medium
:*4: High|since=L4D}}
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 03:13, 3 September 2024

English (en)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:8
Approximate status of translation:English (en) 100% 中文 (zh) 100% 
  • When this entity is damaged, it will be filtered by this entity's filter(en).