Info target helicoptercrash: Difference between revisions
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{{CDA|CTargetHelicopterCrash|CBaseEntity|}} | |||
{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for. | {{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for. | ||
== Inputs == | == Inputs == | ||
{{ | {{I|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}} | ||
Latest revision as of 06:05, 27 May 2025
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CTargetHelicopterCrash |

info_target_helicoptercrash
is a point entity available in Black Mesa. When
SelfDestruct
input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Inputs
- FireCrashOutput <void> !FGD
- Fires
OnCrashed
output.
Outputs
- OnCrashed <void> !FGD
- Fires via
FireCrashOutput
input.