Npc baby headcrab: Difference between revisions
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{{ent not in fgd|nolink=1|because=unfinished}} | {{DISPLAYTITLE:npc_baby_headcrab}} | ||
{{ent not in fgd|nolink=1|because=it is unfinished}} | |||
{{obsolete|entity=1|replacement=[[npc_headcrab_baby]]}} | {{obsolete|entity=1|replacement=[[npc_headcrab_baby]]}} | ||
{{code|npc_baby_headcrab}} is a [[point entity]] available in {{bms|4}} since [https://store.steampowered.com/oldnews/16661 Steam Early Access] (22 december 2015 year) and removed in further updates. This entity is one of the first versions of the [[npc_Gonarch|gonarch's]] baby. It is unfinished, does not have its own model in the game files and has a rather primitive artificial intelligence. It also doesn't die after a while. Upon death, it creates a small [[Particle System|particle system]] (green blood mixed with white blood). Does not provide any unique inputs and outputs. Replaced with {{ent|npc_headcrab_baby}} in the latest version of the game. | {{code|npc_baby_headcrab}} is a [[point entity]] available in {{bms|4}} since [https://store.steampowered.com/oldnews/16661 Steam Early Access] (22 december 2015 year) and removed in further updates. This entity is one of the first versions of the [[npc_Gonarch|gonarch's]] baby. It is unfinished, does not have its own model in the game files and has a rather primitive artificial intelligence. It also doesn't die after a while. Upon death, it creates a small [[Particle System|particle system]] (green blood mixed with white blood). Does not provide any unique inputs and outputs. Replaced with {{ent|npc_headcrab_baby}} in the latest version of the game. | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_baby_headcrab_health|0 | {{varcom|sk_baby_headcrab_health|0|[[Float]]|The amount of health for this NPC.}} | ||
{{varcom|sk_baby_headcrab_max_jump_dist|0 | {{varcom|sk_baby_headcrab_max_jump_dist|0|Float|The maximum jump distance.}} | ||
{{varcom|sk_baby_headcrab_melee_dmg|0 | {{varcom|sk_baby_headcrab_melee_dmg|0|Float|The amount of melee damage.}} | ||
{{varcom|sk_baby_headcrab_min_jump_dist|0 | {{varcom|sk_baby_headcrab_min_jump_dist|0|Float|The minimum jump distance.}} | ||
{{varcom|end}} | {{varcom|end}} |
Latest revision as of 01:50, 4 June 2025


This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: npc_headcrab_baby.
It has since been deprecated by: npc_headcrab_baby.
npc_baby_headcrab is a point entity available in Black Mesa since Steam Early Access (22 december 2015 year) and removed in further updates. This entity is one of the first versions of the gonarch's baby. It is unfinished, does not have its own model in the game files and has a rather primitive artificial intelligence. It also doesn't die after a while. Upon death, it creates a small particle system (green blood mixed with white blood). Does not provide any unique inputs and outputs. Replaced with npc_headcrab_baby in the latest version of the game.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_baby_headcrab_health | 0 | Float | The amount of health for this NPC. |
sk_baby_headcrab_max_jump_dist | 0 | Float | The maximum jump distance. |
sk_baby_headcrab_melee_dmg | 0 | Float | The amount of melee damage. |
sk_baby_headcrab_min_jump_dist | 0 | Float | The minimum jump distance. |