Tf point weapon mimic: Difference between revisions
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Bug:While a different model can be used on the projectiles, the collision of the model might be off.
Bug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.
(Added some of the keyvalue internal names, idk what the fire sound or particle effect uses.) |
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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{{stub}} | {{stub}} | ||
{{this is a|point entity|game=Team Fortress 2|name=tf_point_weapon_mimic}} | {{LanguageBar}} | ||
{{bug|While a different model can be used on the projectiles, the collision of the model might be off.}} | {{CD|CTFPointWeaponMimic|file1=tf_point_weapon_mimic.cpp}} | ||
{{bug|If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.}} | {{this is a|point entity|game=Team Fortress 2|name=tf_point_weapon_mimic}} It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs. | ||
{{bug|hidetested=1|While a different model can be used on the projectiles, the collision of the model might be off.}} | |||
{{bug|hidetested=1|If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Weapon Type|intn=WeaponType|choices|Which projectiles to fire.}} | {{KV|Weapon Type|intn=WeaponType|choices|Which projectiles to fire.}} | ||
:* 0 : Rockets | :* 0 : Rockets | ||
Line 15: | Line 13: | ||
:* 2 : Arrows | :* 2 : Arrows | ||
:* 3 : Stickies | :* 3 : Stickies | ||
{{KV|Fire Sound|string|The sound to be played when | {{KV|Fire Sound|intn=FireSound|string|The sound to be played when fired. {{bug|hidetested=1|Does not work.}}}} | ||
{{KV|Particle Effect|string|The particle effect to be played when | {{KV|Particle Effect|intn=ParticleEffect|string|The particle effect to be played when fired.}} | ||
{{KV|Model Override|intn=ModelOverride|string|The model to apply onto projectiles | {{KV|Model Override|intn=ModelOverride|string|The model to apply onto projectiles when fired.}} | ||
{{KV|Model Scale|intn=ModelScale|integer|Scale for the projectile model. {{bug|Not implemented for rockets or arrows}}}} | {{KV|Model Scale|intn=ModelScale|integer|Scale for the projectile model. {{bug|hidetested=1|Not implemented for rockets or arrows}}}} | ||
{{KV|Minimum Speed|intn=SpeedMin|integer|Minimum speed for each projectile.}} | {{KV|Minimum Speed|intn=SpeedMin|integer|Minimum speed for each projectile.}} | ||
{{KV|Maximum Speed|intn=SpeedMax|integer|Maximum speed for each projectile.}} | {{KV|Maximum Speed|intn=SpeedMax|integer|Maximum speed for each projectile.}} | ||
Line 27: | Line 25: | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|DetonateStickies|Detonates all Stickies, regardless if they're activated or not.}} | ||
{{ | {{I|FireMultiple|Fire multiple projectiles.|param=integer}} | ||
{{ | {{I|FireOnce|Fire a single projectile.}} | ||
[[Category: Team Fortress 2 Entities]] | [[Category: Team Fortress 2 Entities]] |
Latest revision as of 07:16, 20 May 2025


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CTFPointWeaponMimic |
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tf_point_weapon_mimic
is a point entity available in Team Fortress 2. It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Type (WeaponType) <choices>
- Which projectiles to fire.
- 0 : Rockets
- 1 : Grenades
- 2 : Arrows
- 3 : Stickies
- Fire Sound (FireSound) <string>
- The sound to be played when fired.
Bug:Does not work.
- Particle Effect (ParticleEffect) <string>
- The particle effect to be played when fired.
- Model Override (ModelOverride) <string>
- The model to apply onto projectiles when fired.
- Model Scale (ModelScale) <integer>
- Scale for the projectile model.
Bug:Not implemented for rockets or arrows
- Minimum Speed (SpeedMin) <integer>
- Minimum speed for each projectile.
- Maximum Speed (SpeedMax) <integer>
- Maximum speed for each projectile.
- Damage (Damage) <integer>
- Damage for the projectile.
- Splash Radius (SplashRadius) <integer>
- Splash radius for the projectile.
- Spread Angle (SpreadAngle) <integer>
- Random spread for each projectile fired.
- Always Crits (Crits) <boolean>
- All shots are crits.
Inputs
- DetonateStickies
- Detonates all Stickies, regardless if they're activated or not.
- FireMultiple <integer >
- Fire multiple projectiles.
- FireOnce
- Fire a single projectile.