Director's Cut: Difference between revisions

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{{Infobox game
{{Infobox game
|title = '''Director's Cut'''
|title = '''Director's Cut'''
|image = Software_Cover_-_Director's_Cut.png
|image = Software Cover - Director's_Cut.png
|developer = [[User:KiwifruitDev|KiwifruitDev]]
|developer = {{github|DirectorsCutMod|Director's Cut Contributors|icon=hide}}
|publisher =  
|publisher =  
|series =  
|series =  
Line 13: Line 13:
|mode =  
|mode =  
|platform = {{w|icon=0|Windows|Windows}}
|platform = {{w|icon=0|Windows|Windows}}
|engine = {{Source 2013|4}}
|engine = {{src|4}} ({{tf2branch|1|nt=0}})
<!--|appid = 2158680-->
<!--|appid = 2158680-->
|codelang = {{w|icon=0|C++|C++}}
|codelang = {{w|icon=0|C++|C++}}
|modsupport = Yes, '''open-source'''
|modsupport = Yes, '''open-source'''
|sdk =  
|sdk = [[Source SDK 2013]]
|sysreq =  
|sysreq =  
|steamdeck =
|steamdeck =
|distribution = {{github|KiwifruitDev/DirectorsCut|GitHub|icon=hide}}
|distribution = {{github|DirectorsCutMod/DirectorsCut|GitHub|icon=hide}}
|website =  
|website =  
|links = {{github|KiwifruitDev/DirectorsCut|GitHub repository}}<br>{{discord|zrjApe5gkk|Discord server}}<br>{{youtube|@DirectorsCutMod|YouTube channel}}<br>{{reddit|r/DirectorsCut|Reddit community}}<br>{{twitter|DirectorsCutMod|X (Twitter) profile}}<br>{{bluesky|directorscut.bsky.social|Bluesky profile}}
|links = {{github|DirectorsCutMod/DirectorsCut|GitHub repository}}<br>{{bluesky|directorscut.bsky.social|Bluesky profile}}<br>{{discord|zrjApe5gkk|Discord server}}<br>{{youtube|@DirectorsCutMod|YouTube channel}}<br>{{reddit|r/DirectorsCut|Reddit community}}
|previousgame =  
|previousgame =  
|nextgame =  
|nextgame =  
}}
}}


{{Directorscut|4}} (often abbreviated as {{Directorscut|bold|nt=1}}) is a community-driven filmmaking [[modification|mod]] for the {{source|1|nt=4}}. Development is uncertain{{ref|1}} and it was last in a pre-alpha{{ref|2}} stage.
{{Directorscut|4}} was a {{w|Work in process|work-in-progress}} movie-making [[Engine Tools|engine tool]] aiming to become an actively maintained alternative to {{sfm|4}}.


The goal of the project is to develop an open-source and actively maintained alternative to {{sfm|1}} that can be provided as both a {{Source 2013|1}} mod and as a [[Engine Tools|tool]] for developers. {{branch|{{Source 2013|1}}}}
Development started in May 2022 and as of July 2nd 2025, has been discontinued.


== Contributors ==
== Contributors ==
List of active contributors as of July 16 2024:
List of open-source contributors as of February 27 2025:{{ref|2}}
* '''KiwifruitDev''' - Project Lead; Programming, Community Management, Public Relations, Technical Support
* Programming: '''KiwifruitDev''', '''Klaxon''', '''ashifolfi'''
* '''FLARE145''' - Logo Design
* Graphic Design: '''FLARE145'''
* '''Flynnyt03''' - Community Management
* Moderation: '''Flynnyt03''', '''nuppington'''
* '''nuppington''' - Community Management


== History ==
== Implementation ==
The project began development in May 2022 after discussion in the {{sfm|4.1}} community regarding the desire for an open-source filmmaker. A prototype was revealed on August 22 2022.{{ref|7}}
Director's Cut runs as a native engine tool and uses [[Qt|Qt 5.15.2]] to create external windows, similar to Source Filmmaker.


On March 6 2022, the {{src|4.1}} base was switched from {{src13mp|4.1}} to {{asd|4.1}}.{{ref|8}}
Since it is an engine tool, any game or mod developed using {{src13mp|1}} (on the {{tf2branch|1|nt=0}}) may support Director's Cut without any additional code.


An early beta app was published to {{steamicon|4.1}} on March 14 2023.{{ref|10}}. The last update published to {{steamicon|1}} was on March 16 2023.{{ref|9}}
Additionally, the {{github|githubuser0xFFFF/Qt-Advanced-Docking-System|Qt Advanced Docking System|icon=hide}} library provides tabbed widgets that could be dragged out into separate windows.


An attempt was made to license {{src|4.1}} for the project alongside a public {{steamicon|1}} release, however, the request to license the engine was declined, and due to its similarity to {{sfm|1}}, the software was ultimately not permitted to release on {{steamicon|1}}.{{ref|3}}
{{Note|Some portions of Director's Cut code were contributed using {{w|GitHub Copilot}}.}}
 
From June 2023 to September 2023, development was on hiatus until it had been reset in October 2023 after switching its {{src|4.1}} base to {{mapbase|4.1}}.
 
On October 23 2023, the {{src|4.1}} branch was switched from {{src13sp}} to {{src13mp}}, and {{mapbase|4.1}} support was dropped.
 
There was a progress update on April 17 2024 that stated Director's Cut was in pre-alpha and approximately 13% complete.{{ref|2}}
 
A programming roadblock was reached during development on June 18 2024, causing the project to be temporarily cancelled.{{ref|4}}
 
On July 14 2024, a new logo design from FLARE145 was implemented while future progress remains uncertain.{{ref|1}}
 
As of July 16 2024, a proper team is being formed to continue development.{{ref|5}}
 
== Implementation as a tool ==
Because the [[Source SDK]] does not provide an {{w|API}} for [[Engine Tools|engine tools]] to be created, Director's Cut relies on game code to function.
 
Due to this limitation, some features are unavailable, such as use of the [[DMX]] '''<code>CDmElement</code>''' API.
 
Despite not being a native engine tool, Director's Cut can function as an add-on for developers.
 
The source code for Director's Cut can easily be merged into existing mods, and instructions are available on GitHub.{{ref|6}}
 
{{Note|Some portions of the code contributed to Director's Cut was AI-assisted using GitHub Copilot.}}


== Features ==
== Features ==
Line 76: Line 52:
{{empty}}
{{empty}}


== See also ==
{{references|1=
* {{sfm|4}}
{{ref2|cite id=1|{{github|DirectorsCutMod/DirectorsCut|DirectorsCutMod/DirectorsCut - Respository Description}}}}
 
{{ref2|cite id=2|{{github|DirectorsCutMod/DirectorsCut/blob/main/README.md#contributors|DirectorsCutMod/DirectorsCut README.md - Contributors Section}}}}
== References ==
}}
<ol>
<li> {{x|DirectorsCutMod/status/1812451009081274865|@DirectorsCutMod - I'm pondering about the future of Director's Cut development as there's a lot to work on...}}. ''X (Twitter)''. Retrieved July 16 2024. Published July 14 2024.
<li> {{x|DirectorsCutMod/status/1780832799370666334|@DirectorsCutMod - DX, being in pre-alpha, is ~13% complete}}. ''X (Twitter)''. Retrieved April 19 2024. Published April 17 2024.
<li> {{x|DirectorsCutMod/status/1672524151167254528|@DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam}}. ''X (Twitter)''. Retrieved September 15 2023. Published June 24 2023.
<li> {{x|DirectorsCutMod/status/1803287156703580670|@DirectorsCutMod - Project is dead, unless another developer would like to get in contact with me.}}. ''X (Twitter)''. Retrieved June 18 2024. Published June 18 2024.
<li> {{x|DirectorsCutMod/status/1813198295516520551|@DirectorsCutMod - Update on Director's Cut development: I have nothing to show... But I'm in the process of forming a proper dev team!}}. ''X (Twitter)''. Retrieved July 16 2024. Published July 16 2024.
<li> {{github|KiwifruitDev/DirectorsCut/blob/main/README.md|KiwifruitDev/DirectorsCut README.md - If you would like to implement the Director's Cut animation system into your own mod...}}. ''GitHub''. Retrieved April 23 2024. Published October 9 2023.
<li> {{x|DirectorsCutMod/status/1561882074004406274|@DirectorsCutMod - Director's Cut is now being made within Source SDK 2013!}}. ''X (Twitter)''. Retrieved July 16 2024. Published August 22 2022.
<li> {{x|DirectorsCutMod/status/1632969932358193152|@DirectorsCutMod - Development has officially resumed within the Alien Swarm SDK (again).}}. ''X (Twitter)''. Retrieved July 16 2024. Published March 6 2022.
<li> {{x|DirectorsCutMod/status/1636436259089547264|@DirectorsCutMod - Last night, the software was updated on Steam with UI changes and a new tutorial window.}}. ''X (Twitter)''. Retrieved July 16 2024. Published March 16 2023.
 
<li> {{x|DirectorsCutMod/status/1635772408396419072|@DirectorsCutMod - Director's Cut keys have been released into the wild!}}. ''X (Twitter)''. Retrieved July 16 2024. Published March 14 2023.
</ol>


[[Category:Open Source Mods]]
[[Category:Open source mods and games]]
[[Category:Third Party Engine Tools]]

Latest revision as of 23:24, 25 August 2025

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Director's Cut
Software Cover - Director's Cut.png
Genre(s)
Platform(s)
Engine
Written in
Mod support
Yes, open-source
Distribution

Director's Cut Director's Cut was a Wikipedia icon work-in-progress movie-making engine tool aiming to become an actively maintained alternative to Source Filmmaker Source Filmmaker.

Development started in May 2022 and as of July 2nd 2025, has been discontinued.

Contributors

List of open-source contributors as of February 27 2025:[2]

  • Programming: KiwifruitDev, Klaxon, ashifolfi
  • Graphic Design: FLARE145
  • Moderation: Flynnyt03, nuppington

Implementation

Director's Cut runs as a native engine tool and uses Qt 5.15.2 to create external windows, similar to Source Filmmaker.

Since it is an engine tool, any game or mod developed using Source 2013 Multiplayer (on the TF2 branch) may support Director's Cut without any additional code.

Additionally, the Qt Advanced Docking System library provides tabbed widgets that could be dragged out into separate windows.

Note.pngNote:Some portions of Director's Cut code were contributed using Wikipedia icon GitHub Copilot.

Features

Empty

This article or section is empty. You can help by adding it.

Usage

Empty

This article or section is empty. You can help by adding it.

References

References