Template:Dx95: Difference between revisions

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(Created page with "{{LanguageBar}} <onlyinclude><includeonly>{{{1|}}}{{#if: {{{1|}}} |   }}<span style="color:#7fba00;font-weight:bold;">{{Hover info|dotted=no|Direct3D 9.0c ({{mat|dxlevel...")
 
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{{LanguageBar}}
{{LanguageBar}}
<onlyinclude><includeonly>{{{1|}}}{{#if: {{{1|}}} | &nbsp; }}<span style="color:#7fba00;font-weight:bold;">{{Hover info|dotted=no|Direct3D 9.0c ({{mat|dxlevel 95}}) is required.|(DX9.0c+)}}</span></includeonly></onlyinclude>
<onlyinclude><includeonly>{{{1|}}}{{#if: {{{1|}}} | &nbsp; }}<span style="color:#7fba00;font-weight:bold;">{{Hover info|dotted=no|This feature requires DirectX 9.0+ (dxlevel 95 / Shader Model 3) hardware level.|(DX9+ SM3)}}</span></includeonly></onlyinclude>
{{Dx95}}
{{Dx95}}


DirectX 9.0c ({{code|dxlevel 95}}) is required.
For feature that requires DirectX 9.0+ or Shader Model 3.0<!-- in-game doesn't refer it as DX9.0c, instead referred as DX9.0+ --> hardware ({{code|dxlevel 95}}).
[[Category:Inline note templates]]
[[Category:Inline note templates]]

Latest revision as of 00:09, 14 December 2024

Flag-white.pngEnglish (en)

(DX9+ SM3)

For feature that requires DirectX 9.0+ or Shader Model 3.0 hardware (dxlevel 95).