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{{this is a|QC command|name=$cmdlist}} It creates a reusable list of <code>[[$animation]]</code> tokens, allowing you to reuse the same set of options for multiple <code>$animation</code>s.
{{this is a|QC command|name=$cmdlist}} It creates a reusable list of <code>[[$animation]]</code> tokens, allowing you to reuse the same set of options for multiple $animations.<br>
This in turn lets you not only save space, but also lets you edit multiple animations at once.


== Syntax ==
== Syntax ==
  $cmdlist (name) [options...]
  $cmdlist (name) [options...]


== Options (similar to [[$animation]]) ==
=== Example ===
*fixuploop
<source>
*weightlist
$cmdlist shared_stuff { ikrule rhand touch Weapon usesource  ikrule lhand touch Weapon usesource Subtract a_idle 0 }
*subtract
 
*presubtract
$Sequence "shoot" "anim/shoot" cmdlist shared_stuff          delta ACT_VM_PRIMARYATTACK_LAYER
*alignto
$Sequence "draw"  "anim/draw" cmdlist shared_stuff          delta ACT_VM_DEPLOY_LAYER
$Sequence "reload" "anim/reload" cmdlist shared_stuff          delta ACT_VM_RELOAD_LAYER
</source>
 
Without using cmdlist, the QC would look like this<source>
$Sequence "shoot" "anim/shoot" ikrule rhand touch Weapon usesource ikrule lhand touch Weapon usesource Subtract a_idle 0          delta ACT_VM_PRIMARYATTACK_LAYER
$Sequence "draw"  "anim/draw" ikrule rhand touch Weapon usesource ikrule lhand touch Weapon usesource Subtract a_idle 0          delta ACT_VM_DEPLOY_LAYER
$Sequence "reload" "anim/reload" ikrule rhand touch Weapon usesource ikrule lhand touch Weapon usesource Subtract a_idle 0          delta ACT_VM_RELOAD_LAYER
</source>
 
== Options ==
These commands are available to be used inside a cmdlist. Essentially the same as [[$animation]], but with less options. <br>
As example <code>Frames</code> is missing.
*align
*align
*alignboneto
*alignboneto
*alignto
*compress
*counterrotate
*counterrotateto
*derivative
*fixuploop
*ikfixup
*ikrule
*lineardelta
*match
*match
*matchblend
*matchblend
*noanimation
*numframes
*presubtract
*rotateto
*splinedelta
*subtract (but not delta)
*walkalign
*walkalignto
*walkframe
*weightlist
*worldspaceblend
*worldspaceblend
*worldspaceblendloop
*worldspaceblendloop
*rotateto
*ikrule
*ikfixup
*walkframe
*walkalignto
*walkalign
*derivative
*noanimation
*lineardelta
*splinedelta
*compress
*numframes
*counterrotate
*counterrotateto


== See also ==
== See also ==
* [[$sequence]]
* [[$sequence]]
[[Category: QC commands|cmdlist]]

Latest revision as of 19:34, 16 July 2025

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$cmdlist is a QC command available in all Source Source games. It creates a reusable list of $animation tokens, allowing you to reuse the same set of options for multiple $animations.
This in turn lets you not only save space, but also lets you edit multiple animations at once.

Syntax

$cmdlist (name) [options...]

Example

$cmdlist shared_stuff { ikrule rhand touch Weapon usesource  ikrule lhand touch Weapon usesource Subtract a_idle 0 }

$Sequence	"shoot"		"anim/shoot"	cmdlist shared_stuff          delta ACT_VM_PRIMARYATTACK_LAYER
$Sequence	"draw"  	"anim/draw"		cmdlist shared_stuff          delta ACT_VM_DEPLOY_LAYER
$Sequence	"reload" 	"anim/reload"	cmdlist shared_stuff          delta ACT_VM_RELOAD_LAYER

Without using cmdlist, the QC would look like this

$Sequence	"shoot"		"anim/shoot"	ikrule rhand touch Weapon usesource ikrule lhand touch Weapon usesource Subtract a_idle 0          delta ACT_VM_PRIMARYATTACK_LAYER
$Sequence	"draw"  	"anim/draw"		ikrule rhand touch Weapon usesource ikrule lhand touch Weapon usesource Subtract a_idle 0          delta ACT_VM_DEPLOY_LAYER
$Sequence	"reload" 	"anim/reload"	ikrule rhand touch Weapon usesource ikrule lhand touch Weapon usesource Subtract a_idle 0          delta ACT_VM_RELOAD_LAYER

Options

These commands are available to be used inside a cmdlist. Essentially the same as $animation, but with less options.
As example Frames is missing.

  • align
  • alignboneto
  • alignto
  • compress
  • counterrotate
  • counterrotateto
  • derivative
  • fixuploop
  • ikfixup
  • ikrule
  • lineardelta
  • match
  • matchblend
  • noanimation
  • numframes
  • presubtract
  • rotateto
  • splinedelta
  • subtract (but not delta)
  • walkalign
  • walkalignto
  • walkframe
  • weightlist
  • worldspaceblend
  • worldspaceblendloop

See also