Director's Cut: Difference between revisions

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{{Directorscut|4}} is a community-driven filmmaking [[modification|mod]] for the {{source|1|nt=4}}.
{{Orphan|date=July 2024}}


Development is dead{{ref|1}} and it was last in a pre-alpha{{ref|2}} stage.{{branch|[[Source 2013]]}}
{{Infobox game
|title = '''Director's Cut'''
|image = Software Cover - Director's_Cut.png
|developer = {{github|DirectorsCutMod|Director's Cut Contributors|icon=hide}}
|publisher =
|series =
|releasedates =
|genre = [[Engine Tools|Tool]]
|mode =
|platform = {{w|icon=0|Windows|Windows}}
|engine = {{src|4}} ({{tf2branch|1|nt=0}})
<!--|appid = 2158680-->
|codelang = {{w|icon=0|C++|C++}}
|modsupport = Yes, '''open-source'''
|sdk = [[Source SDK 2013]]
|sysreq =
|steamdeck =
|distribution = {{github|DirectorsCutMod/DirectorsCut|GitHub|icon=hide}}
|website =
|links = {{github|DirectorsCutMod/DirectorsCut|GitHub repository}}<br>{{bluesky|directorscut.bsky.social|Bluesky profile}}<br>{{discord|zrjApe5gkk|Discord server}}<br>{{youtube|@DirectorsCutMod|YouTube channel}}<br>{{reddit|r/DirectorsCut|Reddit community}}
|previousgame =
|nextgame =
}}


== History ==
{{Directorscut|4}} was a {{w|Work in process|work-in-progress}} movie-making [[Engine Tools|engine tool]] aiming to become an actively maintained alternative to {{sfm|4}}.
The project began development in May 2022 after discussion in the {{sfm|4.1}} community regarding the desire for an open-source filmmaker.


An attempt was made to license {{src|4.1}} for the project alongside efforts towards a {{steamicon|4.1}} release, however, the request to license the engine was declined, and due to its similarity to {{sfm|1}}, the software was ultimately not permitted to release on {{steamicon|1}}.{{ref|3}}
Development started in May 2022 and as of July 2nd 2025, has been discontinued.


From June 2023 to September 2023, development was on hiatus until it had been reset in October 2023 after switching its {{src|4.1}} base from {{asd|4.1}} to {{mapbase|4.1}}.
== Contributors ==
 
List of open-source contributors as of February 27 2025:{{ref|2}}
On October 23 2023, the {{src|4.1}} branch was switched from {{src13sp}} to {{src13mp}}, and {{mapbase|4.1}} support was dropped.
* Programming: '''KiwifruitDev''', '''Klaxon''', '''ashifolfi'''
 
* Graphic Design: '''FLARE145'''
As of April 17 2024, Director's Cut is in pre-alpha and approximately 13% complete.{{ref|2}}
* Moderation: '''Flynnyt03''', '''nuppington'''
 
On June 18 2024, development was cancelled.{{ref|1}}


== Implementation ==
== Implementation ==
Because the [[Source SDK]] does not provide an {{w|API}} for [[Engine Tools|engine tools]] to be created, Director's Cut relies on game code to function.
Director's Cut runs as a native engine tool and uses [[Qt|Qt 5.15.2]] to create external windows, similar to Source Filmmaker.


Due to this limitation, some features are unavailable, such as use of the [[DMX]] '''<code>CDmElement</code>''' API.
Since it is an engine tool, any game or mod developed using {{src13mp|1}} (on the {{tf2branch|1|nt=0}}) may support Director's Cut without any additional code.


Despite not being a native engine tool, Director's Cut can function as an add-on for developers.
Additionally, the {{github|githubuser0xFFFF/Qt-Advanced-Docking-System|Qt Advanced Docking System|icon=hide}} library provides tabbed widgets that could be dragged out into separate windows.


The source code for Director's Cut can easily be merged into existing mods, and instructions are available on GitHub.{{ref|4}}
{{Note|Some portions of Director's Cut code were contributed using {{w|GitHub Copilot}}.}}


== Features ==
== Features ==
Line 33: Line 52:
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== See also ==
{{references|1=
* {{sfm|4}}
{{ref2|cite id=1|{{github|DirectorsCutMod/DirectorsCut|DirectorsCutMod/DirectorsCut - Respository Description}}}}
 
{{ref2|cite id=2|{{github|DirectorsCutMod/DirectorsCut/blob/main/README.md#contributors|DirectorsCutMod/DirectorsCut README.md - Contributors Section}}}}
== External links ==
}}
* {{github|KiwifruitDev/DirectorsCut}}
* {{discord|3X3teNecWs|Director's Cut Discord}}
* {{youtube|@DirectorsCutMod}}
* {{reddit|r/DirectorsCut}}
* {{twitter|DirectorsCutMod|@DirectorsCutMod}}
* {{bluesky|directorscut.bsky.social|@directorscut.bsky.social}}
 
== References ==
<ol>
<li> {{x|DirectorsCutMod/status/1803287156703580670|@DirectorsCutMod - Project is dead, unless another developer would like to get in contact with me.}}. ''X (Twitter)''. Retrieved October 9 2023. Published October 9 2023.
<li> {{x|DirectorsCutMod/status/1780832799370666334|@DirectorsCutMod - DX, being in pre-alpha, is ~13% complete}}. ''X (Twitter)''. Retrieved April 19 2024. Published April 17 2024.
<li> {{x|DirectorsCutMod/status/1672524151167254528|@DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam}}. ''X (Twitter)''. Retrieved September 15 2023. Published June 24 2023.
<li> {{github|KiwifruitDev/DirectorsCut/blob/main/README.md|KiwifruitDev/DirectorsCut README.md - If you would like to implement the Director's Cut animation system into your own mod...}}. ''GitHub''. Retrieved April 23 2024. Published October 9 2023.
</ol>


[[Category:Open Source Mods]]
[[Category:Open source mods and games]]
[[Category:Third Party Engine Tools]]

Latest revision as of 23:24, 25 August 2025

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Director's Cut
Software Cover - Director's Cut.png
Genre(s)
Platform(s)
Engine
Written in
Mod support
Yes, open-source
Distribution

Director's Cut Director's Cut was a Wikipedia icon work-in-progress movie-making engine tool aiming to become an actively maintained alternative to Source Filmmaker Source Filmmaker.

Development started in May 2022 and as of July 2nd 2025, has been discontinued.

Contributors

List of open-source contributors as of February 27 2025:[2]

  • Programming: KiwifruitDev, Klaxon, ashifolfi
  • Graphic Design: FLARE145
  • Moderation: Flynnyt03, nuppington

Implementation

Director's Cut runs as a native engine tool and uses Qt 5.15.2 to create external windows, similar to Source Filmmaker.

Since it is an engine tool, any game or mod developed using Source 2013 Multiplayer (on the TF2 branch) may support Director's Cut without any additional code.

Additionally, the Qt Advanced Docking System library provides tabbed widgets that could be dragged out into separate windows.

Note.pngNote:Some portions of Director's Cut code were contributed using Wikipedia icon GitHub Copilot.

Features

Empty

This article or section is empty. You can help by adding it.

Usage

Empty

This article or section is empty. You can help by adding it.

References

References