Trigger csm volume: Difference between revisions
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Tip:Use tools/tools_csm_volume texture for your CSM volumes to quickly distinguish them from other triggers while level creation.
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{{this is a|brush entity|name=trigger_csm_volume|game=Black Mesa}} This is a trigger volume that can be triggered multiple times and used for setting up | {{CDA|CBaseTrigger|CBaseToggle|CBaseEntity|}} | ||
{{this is a|brush entity|name=trigger_csm_volume|game=Black Mesa}} This is a trigger volume that can be triggered multiple times and used for setting up Cascade Shadow Map volumes (read more about CSM volumes and how to use them [[Env_cascade_light#Cascade_Shadow_Mapping_Volumes|here]]). The main difference between {{ent|env_cascade_volume}} and this entity is that you don't need to specify the radius manually, it determines the radius itself thanks trigger volume size. | |||
All properties, inputs, outputs and flags are same as {{ent|trigger_multiple}}. | All properties, inputs, outputs and flags are same as {{ent|trigger_multiple}}. |
Latest revision as of 07:59, 27 May 2025
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CBaseTrigger |
trigger_csm_volume
is a brush entity available in Black Mesa. This is a trigger volume that can be triggered multiple times and used for setting up Cascade Shadow Map volumes (read more about CSM volumes and how to use them here). The main difference between env_cascade_volume and this entity is that you don't need to specify the radius manually, it determines the radius itself thanks trigger volume size.
All properties, inputs, outputs and flags are same as trigger_multiple.
