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Info ladder dismount: Difference between revisions

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{{CD|CInfoLadderDismount|file1=1}}
{{CD|CInfoLadderDismount|file1=1}}
{{this is a|point entity|name=info_ladder_dismount}}  
{{this is a|point entity|name=info_ladder_dismount}}  
It sets the dismount points for ladders in {{hl2|4}} and {{hl2dm|4}}. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, they can press their [[use]] key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>.
It sets the dismount points for ladders in the {{Half-Life 2 series|4}}. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, they can press their [[use]] key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>.


== Keyvalues ==
== Keyvalues ==

Latest revision as of 08:04, 3 March 2025

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C++ Class hierarchy
CInfoLadderDismount
CBaseEntity
C++ func_ladder.cpp

info_ladder_dismount is a point entity available in all Source Source games. It sets the dismount points for ladders in the Half-Life 2 series Half-Life 2 series. When the player is on a ladder, near an info_ladder_dismount, and facing it, they can press their use key to dismount into the position of the info_ladder_dismount. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the info_ladder_dismount.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

LadderName (target) <targetname>
If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.

See also