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Fish: Difference between revisions

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(-added class hierarchy, cleanup, see also)
m (Classifying as model entity)
 
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{{lang|Fish}}
{{LanguageBar}}
{{ent not in fgd|nolink=1|because=it can't move or even show a model on its own}}
{{ent not in fgd|nolink=1|because=it can't move or even show a model on its own}}
{{CD|CFish|file1=fish.cpp}}
{{CD|CFish|file1=fish.cpp}}
{{this is a|point entity|name=fish}} These are the fish created by {{ent|func_fish_pool}}.
{{this is a|model entity|name=fish}} These are the fish created by {{ent|func_fish_pool}}.
{{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}
{{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}


== See Also ==
== See Also ==
* {{ent|func_fish_pool}}
* {{ent|func_fish_pool}}

Latest revision as of 04:31, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can't move or even show a model on its own.
C++ Class hierarchy
CFish
CBaseAnimating
CBaseEntity
C++ fish.cpp

fish is a model entity available in all Source Source games. These are the fish created by func_fish_pool.

Warning.pngWarning:Killing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.

See Also