Func spawn volume: Difference between revisions
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(-added class hierarchy, see also, cleanup) |
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{{CD|CFuncSpawnVolume}} | {{CD|CFuncSpawnVolume}} | ||
{{this is a|brush entity|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area. | {{this is a|brush entity|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area.{{elaborate}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV StartDisabled}} | ||
== Inputs == | == Inputs == |
Latest revision as of 15:53, 3 June 2025


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CFuncSpawnVolume |
func_spawn_volume
is a brush entity available in Left 4 Dead. It can be used to designate a desired spawn area.[Elaborate?]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.