File:Canals5 DX81 newengine.jpg: Difference between revisions
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(See: DirectX#Sample screenshots. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression. High model, shader and texture settings, simple reflection water details, medium shadow...) |
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== Summary == | == Summary == | ||
See: [[DirectX#Sample screenshots]]. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression. | See: [[DirectX Versions#Sample screenshots]]. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression. | ||
High model, shader and texture settings, simple reflection water details, medium shadow, MSAA 4X, Anisotropic filtering 8X. | High model, shader and texture settings, simple reflection water details, medium shadow, MSAA 4X, Anisotropic filtering 8X. |
Latest revision as of 00:06, 27 June 2024
Summary
See: DirectX Versions#Sample screenshots. Taken from latest version of Half-Life 2, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression.
High model, shader and texture settings, simple reflection water details, medium shadow, MSAA 4X, Anisotropic filtering 8X.
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current | 03:52, 24 June 2024 | ![]() | 1,440 × 1,080 (366 KB) | Kr0tchet (talk | contribs) | See: DirectX#Sample screenshots. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression. High model, shader and texture settings, simple reflection water details, medium shadow... |
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