File:Canals5 DX95 newengine.jpg: Difference between revisions

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(See: DirectX#Sample screenshots. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression. High model, shader and texture settings, reflect world water details, high shadow, MSAA...)
 
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== Summary ==
== Summary ==
See: [[DirectX#Sample screenshots]]. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression.
See: [[DirectX Versions#Sample screenshots]]. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression.


High model, shader and texture settings, reflect world water details, high shadow, MSAA 4X, Anisotropic filtering 8X.
High model, shader and texture settings, reflect world water details, high shadow, MSAA 4X, Anisotropic filtering 8X.

Latest revision as of 00:07, 27 June 2024

Summary

See: DirectX Versions#Sample screenshots. Taken from latest version of Half-Life 2 Half-Life 2, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression.

High model, shader and texture settings, reflect world water details, high shadow, MSAA 4X, Anisotropic filtering 8X.

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current03:51, 24 June 2024Thumbnail for version as of 03:51, 24 June 20241,440 × 1,080 (433 KB)Kr0tchet (talk | contribs)See: DirectX#Sample screenshots. Taken from latest version of {{hl2|4}}, using the engine default settings on RTX 3060, in 4:3 and JPEG for better compression. High model, shader and texture settings, reflect world water details, high shadow, MSAA...

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