Info goal infected chase: Difference between revisions
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Placement Tip:Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
Note:In
Left 4 Dead 2 it's spawned when vomitjar_projectile breaks to attract commons
(-note, rephrase, see also) |
m (→Inputs: Substituted IO templates) |
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Line 9: | Line 9: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Enable|Start attracting all infected in the map.}} | ||
{{ | {{I|Disable|Stop attracting infected.}} | ||
== See Also == | == See Also == | ||
* {{ent|weapon_vomitjar_spawn}} | * {{ent|weapon_vomitjar_spawn}} |
Latest revision as of 11:00, 21 April 2025
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CInfoGoalInfectedChase |
info_goal_infected_chase
is a point entity available in Left 4 Dead series. It attracts common infected like the vomit jar to give them something to do during outros.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Start attracting all infected in the map.
- Disable
- Stop attracting infected.