Waterbullet: Difference between revisions
		
		
		
		
		
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Note:Default model name: 
		
	
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{{Ent not in fgd|  | {{Ent not in fgd|codeonly=1}}  | ||
{{CD|CWaterBullet|file1=waterbullet.cpp}}  | {{CD|CWaterBullet|file1=waterbullet.cpp}}  | ||
{{this is a|  | {{this is a|model entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2|4}} created automatically when enemies shoot at player underwater.  | ||
__NOTOC__  | __NOTOC__  | ||
[[File:  | |||
{{Note|Default model name: <code>models/weapons/w_bullet.mdl</code>}}  | |||
[[File:Waterbullet_jpg.jpg|thumb|Half-Life 2 waterbullet example.|center|500px]]  | |||
== See Also ==  | |||
* [[water]]  | |||
Latest revision as of 03:35, 19 May 2025
| CWaterBullet | 
waterbullet  is a   model entity  available in all 
 Source games. It is a bullet in water and operates with underwater physics. In 
 Half-Life 2 created automatically when enemies shoot at player underwater.
models/weapons/w_bullet.mdl