User:Wisdurm/Sandbox/Template:Halfwit-2 Tutorials Ideas: Difference between revisions

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(Created page with "WiseAiSound | WiseAltpath | WiseAPC | WiseAssault | WiseAttachment | WiseBoards | WiseBreakableIce | WiseCanis...")
 
m (Also not final, just wanted to make them links)
 
(One intermediate revision by the same user not shown)
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[[WiseAiSound]] | [[WiseAltpath]] | [[WiseAPC]] | [[WiseAssault]] | [[WiseAttachment]] | [[WiseBoards]] | [[WiseBreakableIce]] | [[WiseCanisters]] | [[WiseClip]] | [[WiseClipped]] | [[WiseClipPlane]] | [[WiseCollapse]] | [[WiseColumns]] | [[WiseCrush]] | [[WiseCubes]] | [[WiseCustomSound]] | [[WiseDarkness]] | [[WiseDim]] | [[WiseDispCorner]] | [[WiseDisplacement01]] | [[WiseDoor]] | [[WiseDoorBreak]] | [[WiseElec]] | [[WiseElevators]] | [[WiseEnding]] | [[WiseExplosion]] | [[WiseFP01]] | [[WiseGarageDoor01]] | [[WiseGateLock]] | [[WiseGateLockMath]] | [[WiseGCFScape]] | [[WiseGibs]] | [[WiseGrass]] | [[WiseGravity]] | [[WiseHammer]] | [[WiseHangLamp]] | [[WiseHDR]] | [[WiseHINT]] | [[WiseHouse]] | [[WiseLadder]] | [[WiseLaser]] | [[WiseLayeredGlass]] | [[WiseLevelChange]] | [[WiseLight]] | [[WiseLighthouse]] | [[WiseLightShot]] | [[WiseLook]] | [[WiseMaterialScroll]] | [[WiseMonitors]] | [[WiseNodeLink]] | [[WiseNPC01]] | [[WiseNPC02]] | [[WiseNPC03]] | [[WiseNPC04]] | [[WiseNPC05]] | [[WiseNPC06]] | [[WiseNPC07]] | [[WiseNPCrapjump]] | [[WiseNPCrappel]] | [[WiseNPCWeapons]] | [[WiseOneWayDoor]] | [[WiseOneWayGlass]] | [[WiseOneWayPropDoor]] | [[WiseOneWayWall]] | [[WisePhysbox]] | [[WisePhysbox2]] | [[WisePounder]] | [[WisePrecip]] | [[WiseProps]] | [[WisePSPTrans]] | [[WisePYR]] | [[WiseQuickDecal]] | [[WiseSaloonDoors]] | [[WiseSeq]] | [[WiseShapedLight]] | [[WiseSkin]] | [[WiseSlidingDoor]] | [[WiseSmokeStack]] | [[WiseSound]] | [[WiseSoundCast]] | [[WiseSoundscapes]] | [[WiseSpring]] | [[WiseSubdivide]] | [[WiseSun]] | [[WiseTele]] | [[WiseTrainLight]] | [[WiseTrains]] | [[WiseTrains2]] | [[WiseTrains3]] | [[WiseTrains4]] | [[WiseUseableValveWorks]] | [[WiseVol]] | [[WiseWall]] | [[WiseWaterGlass]] | [[WiseWaters]] | [[WiseWind]] | [[WiseWindmill]]
[[01_A_Room]] | [[02_Room_with_a_light]] | [[03_Switchable_light]] | [[04_Rotating_door]] | [[05_Keypad]] | [[06_Corridor]] | [[07_Corridor_and_Doors]] | [[08_a_ladder]] | [[09_simple_lifts]] | [[10_Basic_water]] | [[11_breakable_glass]] | [[12_teleports]] | [[13_Manhack Attack_1]] | [[14_manhack_attack_2]] | [[15_troop_dropship]] | [[16_drawbridge_1]] | [[17_drawbridge_2]] | [[18_double_drawbridge]] | [[19_vehicle_pod]] | [[20_cscanner_as_trigger]] | [[21_battery_puzzle]] | [[22_combine_assault]] | [[23_climbing_zombie]] | [[24_cctv_monitors]] | [[25_plug_and_socket]] | [[26_citizens_jump_to_follow_player]] | [[27_stairs]] | [[28_simple_camera]] | [[29_rappling_cops]] | [[30_helicopter]] | [[31_zoggers_lift]] | [[32_antlions_attack_on_sand]] | [[33_antlions_spawn_and_attack]] | [[34_antlions_fly_designated_point]] | [[35_scripted_sequence]] | [[36_citizen_screams_and_runs]] | [[37_dog_plays_ball]] | [[38_scoobs_movelinear_lift]] | [[39_antlion_crashin]] | [[40_gunship_explodes]] | [[41_barrel_push]] | [[42_razor_train]] | [[43_gordon_wakes_up]] | [[44_random_explosions]] | [[45_breen_tv]] | [[46_random_locking_and_unlocking_buttons_and_doors]] | [[47_three_switchable_rotating_cameras]] | [[48_ai_goal_lead]] | [[49_model_based_prop_door_rotating]] | [[50_door_explodes_upwards]] | [[51_env_steam]] | [[52_respawning_entities]] | [[53_point_viewcontrol_the_camera]] | [[54_senji_basic_lighting_tutorial]] | [[55_ai_goal_actbusy]] | [[56_iris_door]] | [[57_the_2d_skybox]] | [[58_aiscripted_schedule]] | [[59_decompiling_bsp_to_vmf]] | [[60_the_clip_tool]] | [[61_background_pictures]] | [[62_basic_reskin]] | [[63_construction_of_a_non_playable_building]] | [[64_texture_basics]] | [[65_chucking_barrels]] | [[66_dropship_drops_strider]] | [[67_basic_vertex_editing]] | [[68_soldiers_rappel_from_a_helicopter]] | [[69_css_hostage_recuse_video]] | [[70_css_bomb_target_video]] | [[71_additive_outputs_triggers]] | [[72_buyzone_video]] | [[73_the_arch_tool_pt1]] | [[74_the_arch_tool_pt2]] | [[78_basic_displacement]] | [[79_npc_seagull]] | [[80_raising_lowering_water_valve_button]] | [[81_moving_background]] | [[82_phys_pulleyConstraint]] | [[83_collapsing_ceiling]] | [[84_ai_goal_follow]] | [[85_trigger_changelevel]] | [[86_ai_goal_police]] | [[87_breakable_padlock]] | [[88_ai_relationship]] | [[89_env_fog_controller]] | [[90_scripted_sequence_cop_jumps]] | [[91_key_to_door]] | [[92_logic_choreographed_scene]] | [[93_elevator_revised]] | [[96_env_soundscape]] | [[97_falloff_distances_keyvalue_light]] | [[98_tunnels_made_displacements]] | [[99_mapping_theory]] | [[100_3dskybox]] | [[101_animated_textures]] | [[102_3dskybox_2]] | [[103_cordon_tools]] | [[104_flares]] | [[105_mirror]] | [[106_zombie_breaks_through_wall]] | [[107_zombie_breaks_out_of_cupboard]] | [[108_zombie_breaks_through_metal_pannels]] | [[109_cop_kicks_door_open]] | [[110_moving_Ladder]] | [[111_exploding_gaspump]] | [[112_gravity]] | [[113_garagedoor]] | [[114_env_screenoverlay]] | [[115_trigger_push]] | [[116_strider_weapon]] | [[117_strider_walking]] | [[118_snow]] | [[119_strider_crouch_walk]] | [[120_point_view_control_pt2]] | [[121_swingdoors]] | [[122_double_sliding_doors]] | [[123_large_thumper]] | [[124_lighting_tricks]] | [[125_popup_turret]] | [[126_cscanner_drops_mines]] | [[127_simple_lasers]] | [[128_cop_shoots_flare]] | [[130_patrolling_cops]] | [[131_cylinder_sphere_using_displacement]] | [[132_rotating_light]] | [[133_strider_movement_linked_info_node_air_hint]] | [[134_ai_path_finding_hl2]] | [[135_rope_bridge]] | [[136_moving_lasers]] | [[137_moving_lasers_pt2]] | [[138_placing_sun_in_map]] | [[139_escalator]] | [[140_revolving_doors]] | [[141_watery_death]] | [[142_extracting_source_texture]] | [[143_specular_bumpmapping]] | [[144_blending_textures]] | [[145_create_spray_decal]] | [[146_paste_special]] | [[147_citizen_guards_area_against_player]] | [[148_info_node_link]] | [[149_patrolling_scanner]] | [[150_trigger_wind]] | [[151_dropship_transports_drops_apc]] | [[152_relative_lighting]] | [[153_stalker]] | [[154_curved_pipes_displacements]] | [[155_zombie_slump_rise]] | [[156_emancipation_grill]] | [[157_portal_pits]] | [[158_portal_door]] | [[159_box_operated_button]] | [[160_portal_changing_texture_sign]] | [[161_portal_detachable_camera]] | [[162_rocket_turret]] | [[163_zipline]] | [[164_portal_wakeup]] | [[165_headcrab_canisters]] | [[166_energy_ball_launcher]] | [[167_the_core]] | [[168_ep2_car_radar]] | [[169_portal_2_button_door]] | [[170_spawning_respawning]] | [[171_func_reflective_glass]] | [[172_blowtorch]] | [[173_portal_timer]] | [[174_hanging_from_rope]] | [[175_electrification]] | [[176_crouch_standoff]] | [[177_making_map_realistic]] | [[178_realism_maps_prt2]] | [[179_water_displacements]] | [[180_remote_controlled_vehicle]] | [[181_combine_shield]] | [[182_jump_pad]] | [[183_lightmap_scale]] | [[184_tiberium_fuel]] | [[185_hanging_light]] | [[186_friendly_floor_turrets]] | [[187_zombies_with_no_headcrab]] | [[189_coding_flashlight_secondary_attack]] | [[190_moving_floor]] | [[191_mounted_turret]] | [[192_elapsed_time]] | [[193_keypad_puzzle]] | [[194_preplaced_portal]] | [[195_brushwork_vertex_tool]] | [[196_introduction_particle_editor]] | [[197_magnusson_device]] | [[198_dangling_sparky_wire]] | [[199_electrified_water]] | [[200_endless_trains]] | [[201_neon_lights]] | [[202_autostairs]] | [[203_slide_out_stairs]] | [[204_trigger_look]] | [[205_citizens_open_door_enter_room]] | [[206_change_gman_model_citizen]] | [[207_gimp_turn_photo_into_texture]] | [[208_making_skybox_trees]] | [[209_gimp_self_illuminating_textures]] | [[210_blowing_combine_doorlock]] | [[211_paint_convert_texture]] | [[212_disguising_the_as_combine]] | [[213_realworld_mapping]]

Latest revision as of 12:46, 31 May 2024

01_A_Room | 02_Room_with_a_light | 03_Switchable_light | 04_Rotating_door | 05_Keypad | 06_Corridor | 07_Corridor_and_Doors | 08_a_ladder | 09_simple_lifts | 10_Basic_water | 11_breakable_glass | 12_teleports | 13_Manhack Attack_1 | 14_manhack_attack_2 | 15_troop_dropship | 16_drawbridge_1 | 17_drawbridge_2 | 18_double_drawbridge | 19_vehicle_pod | 20_cscanner_as_trigger | 21_battery_puzzle | 22_combine_assault | 23_climbing_zombie | 24_cctv_monitors | 25_plug_and_socket | 26_citizens_jump_to_follow_player | 27_stairs | 28_simple_camera | 29_rappling_cops | 30_helicopter | 31_zoggers_lift | 32_antlions_attack_on_sand | 33_antlions_spawn_and_attack | 34_antlions_fly_designated_point | 35_scripted_sequence | 36_citizen_screams_and_runs | 37_dog_plays_ball | 38_scoobs_movelinear_lift | 39_antlion_crashin | 40_gunship_explodes | 41_barrel_push | 42_razor_train | 43_gordon_wakes_up | 44_random_explosions | 45_breen_tv | 46_random_locking_and_unlocking_buttons_and_doors | 47_three_switchable_rotating_cameras | 48_ai_goal_lead | 49_model_based_prop_door_rotating | 50_door_explodes_upwards | 51_env_steam | 52_respawning_entities | 53_point_viewcontrol_the_camera | 54_senji_basic_lighting_tutorial | 55_ai_goal_actbusy | 56_iris_door | 57_the_2d_skybox | 58_aiscripted_schedule | 59_decompiling_bsp_to_vmf | 60_the_clip_tool | 61_background_pictures | 62_basic_reskin | 63_construction_of_a_non_playable_building | 64_texture_basics | 65_chucking_barrels | 66_dropship_drops_strider | 67_basic_vertex_editing | 68_soldiers_rappel_from_a_helicopter | 69_css_hostage_recuse_video | 70_css_bomb_target_video | 71_additive_outputs_triggers | 72_buyzone_video | 73_the_arch_tool_pt1 | 74_the_arch_tool_pt2 | 78_basic_displacement | 79_npc_seagull | 80_raising_lowering_water_valve_button | 81_moving_background | 82_phys_pulleyConstraint | 83_collapsing_ceiling | 84_ai_goal_follow | 85_trigger_changelevel | 86_ai_goal_police | 87_breakable_padlock | 88_ai_relationship | 89_env_fog_controller | 90_scripted_sequence_cop_jumps | 91_key_to_door | 92_logic_choreographed_scene | 93_elevator_revised | 96_env_soundscape | 97_falloff_distances_keyvalue_light | 98_tunnels_made_displacements | 99_mapping_theory | 100_3dskybox | 101_animated_textures | 102_3dskybox_2 | 103_cordon_tools | 104_flares | 105_mirror | 106_zombie_breaks_through_wall | 107_zombie_breaks_out_of_cupboard | 108_zombie_breaks_through_metal_pannels | 109_cop_kicks_door_open | 110_moving_Ladder | 111_exploding_gaspump | 112_gravity | 113_garagedoor | 114_env_screenoverlay | 115_trigger_push | 116_strider_weapon | 117_strider_walking | 118_snow | 119_strider_crouch_walk | 120_point_view_control_pt2 | 121_swingdoors | 122_double_sliding_doors | 123_large_thumper | 124_lighting_tricks | 125_popup_turret | 126_cscanner_drops_mines | 127_simple_lasers | 128_cop_shoots_flare | 130_patrolling_cops | 131_cylinder_sphere_using_displacement | 132_rotating_light | 133_strider_movement_linked_info_node_air_hint | 134_ai_path_finding_hl2 | 135_rope_bridge | 136_moving_lasers | 137_moving_lasers_pt2 | 138_placing_sun_in_map | 139_escalator | 140_revolving_doors | 141_watery_death | 142_extracting_source_texture | 143_specular_bumpmapping | 144_blending_textures | 145_create_spray_decal | 146_paste_special | 147_citizen_guards_area_against_player | 148_info_node_link | 149_patrolling_scanner | 150_trigger_wind | 151_dropship_transports_drops_apc | 152_relative_lighting | 153_stalker | 154_curved_pipes_displacements | 155_zombie_slump_rise | 156_emancipation_grill | 157_portal_pits | 158_portal_door | 159_box_operated_button | 160_portal_changing_texture_sign | 161_portal_detachable_camera | 162_rocket_turret | 163_zipline | 164_portal_wakeup | 165_headcrab_canisters | 166_energy_ball_launcher | 167_the_core | 168_ep2_car_radar | 169_portal_2_button_door | 170_spawning_respawning | 171_func_reflective_glass | 172_blowtorch | 173_portal_timer | 174_hanging_from_rope | 175_electrification | 176_crouch_standoff | 177_making_map_realistic | 178_realism_maps_prt2 | 179_water_displacements | 180_remote_controlled_vehicle | 181_combine_shield | 182_jump_pad | 183_lightmap_scale | 184_tiberium_fuel | 185_hanging_light | 186_friendly_floor_turrets | 187_zombies_with_no_headcrab | 189_coding_flashlight_secondary_attack | 190_moving_floor | 191_mounted_turret | 192_elapsed_time | 193_keypad_puzzle | 194_preplaced_portal | 195_brushwork_vertex_tool | 196_introduction_particle_editor | 197_magnusson_device | 198_dangling_sparky_wire | 199_electrified_water | 200_endless_trains | 201_neon_lights | 202_autostairs | 203_slide_out_stairs | 204_trigger_look | 205_citizens_open_door_enter_room | 206_change_gman_model_citizen | 207_gimp_turn_photo_into_texture | 208_making_skybox_trees | 209_gimp_self_illuminating_textures | 210_blowing_combine_doorlock | 211_paint_convert_texture | 212_disguising_the_as_combine | 213_realworld_mapping