Infodecal (GoldSrc): Difference between revisions
Jump to navigation
Jump to search

Important:infodecal must use
SirYodaJedi (talk | contribs) m (→Key Values) |
No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{this is a|point entity|name=infodecal|engine=GoldSrc}} It is used to place a static decal in a map. It is the entity created when the Decal tool is used. It places a texture on any | {{TabsBar|main=gs|base=Infodecal}} | ||
{{CD|CDecal|goldsrc=1}} | |||
{{this is a|point entity|name=infodecal|engine=GoldSrc}} It is used to place a static [[decal (GoldSrc)|decal]] in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the [[palette]] being used to determine alpha, and the last color being used to determine color. | |||
{{important|{{code|infodecal}} ''must'' use {{file|decals|wad}}, and only work on brush textures. See [[Decals (GoldSrc)]] for alternative methods of decaling.}} | |||
==Key Values== | ==Key Values== | ||
{{hl1_kv_targetname}} | {{hl1_kv_targetname}} |
Latest revision as of 10:04, 9 September 2024


![]() |
---|
CDecal |
![]() |
infodecal
is a point entity available in all GoldSrc games. It is used to place a static decal in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the palette being used to determine alpha, and the last color being used to determine color.


decals.wad
, and only work on brush textures. See Decals (GoldSrc) for alternative methods of decaling.Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- texture (texture) <decal>
- This defines which image from decals.wad will be displayed by the entity.
Flags
- Not in Deathmatch : [2048]