Trigger gargantua shake: Difference between revisions
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Bug:Pushing doesn't work with physics objects or NPCs.
Note:Camera shake will work even if this entity is disabled.
Note:This input doesn't work until
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{{this is a|brush entity|name=trigger_gargantua_shake|game=Black Mesa}} It's a trigger volume that creates shakes from [[npc_gargantua|gargantua]] and randomly push away player in its volume. Works with {{ent|info_node_hint}} | {{CDA|CTriggerGargantuaShake|CBaseTrigger|CBaseToggle|CBaseEntity|}} | ||
{{bug|Pushing doesn't work with physics objects or [[NPC|NPCs]].}} | {{this is a|brush entity|name=trigger_gargantua_shake|game=Black Mesa}} It's a trigger volume that creates shakes from [[npc_gargantua|gargantua]] and randomly push away player in its volume. Works with {{ent|info_node_hint}} if used ''st_shake_tower'' value for ''Hint Activity'' property (this feature is used in ''bm_c2a5i''). Also works if '''Push''' input is fired. | ||
{{bug|hidetested=1|Pushing doesn't work with [[Prop physics|physics objects]] or [[NPC|NPCs]].}} | |||
{{note|Camera shake will work even if this entity is disabled.}} | {{note|Camera shake will work even if this entity is disabled.}} | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|SetGargantua|nofgd=1|Sets gargantua to make this trigger working. It seems to be broken because you don't need to have any gargantua for this trigger to work.|param=string}} | ||
{{ | {{I|Push|nofgd=1|Pushes player and shakes the camera for specified amount of seconds. | ||
{{note|This input doesn't work until <code> | {{note|This input doesn't work until <code>SetGargantua</code> input is fired.}} | ||
|param=float}} | |param=float}} | ||
Latest revision as of 06:52, 27 May 2025
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CTriggerGargantuaShake |
trigger_gargantua_shake
is a brush entity available in Black Mesa. It's a trigger volume that creates shakes from gargantua and randomly push away player in its volume. Works with info_node_hint if used st_shake_tower value for Hint Activity property (this feature is used in bm_c2a5i). Also works if Push input is fired.


Inputs
- SetGargantua <string > !FGD
- Sets gargantua to make this trigger working. It seems to be broken because you don't need to have any gargantua for this trigger to work.

SetGargantua
input is fired.