Weapon defibrillator spawn: Difference between revisions
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Note:Will always spawn if placed over FINALE nav areas
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| class = CWeapondefibrillatorSpawn | | class = CWeapondefibrillatorSpawn | ||
| l4d2only = 1 | | l4d2only = 1 | ||
| single = 1 | |||
| description_add = | | description_add = | ||
{{note|Will always spawn if placed over FINALE nav areas}} | {{note|Will always spawn if placed over FINALE nav areas}} | ||
Latest revision as of 11:48, 1 November 2025
| CWeapondefibrillatorSpawn |
weapon_defibrillator_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for defibrillator.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]
See Also
- weapon_first_aid_kit_spawn
- weapon_item_spawn
- info_map_parameters
- info_map_parameters_versus
- weapon_defibrillator