Item powerup crit: Difference between revisions
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{{ | {{CD|CTFRuneTempCrit|file1=entity_rune.cpp}} | ||
[[File:Mannpower_Powerup_Critical_Hit.png|thumb|right|200px|Neutral team critical hit powerup]]{{ | [[File:Mannpower_Powerup_Critical_Hit.png|thumb|right|200px|Neutral team critical hit powerup]] | ||
{{this is a|model entity|game=Team Fortress 2|name=item_powerup_crit}} | |||
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically. | Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
== | ==See also== | ||
{{ | * {{ent|item_powerup_uber}} | ||
* {{ent|func_powerupvolume}} | |||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] | ||
Latest revision as of 04:32, 19 May 2025


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CTFRuneTempCrit |
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item_powerup_crit
is a model entity available in Team Fortress 2.
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.