Dod scoring: Difference between revisions
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Risk of Confusion:Not to be confused with the
Day of Defeat 1.3 entity dod_score_ent, which controls end-of-round scoring.
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{{this is a| | {{this is a|logical entity|name=dod_scoring|game=Day of Defeat: Source}} | ||
The dod_scoring entity gives selected Teams points if triggered. | The dod_scoring entity gives selected Teams points if triggered. | ||
{{ | {{Confusion|Not to be confused with the {{dod|4|nt=1}} entity {{ent|dod_score_ent (GoldSrc)|alt=dod_score_ent}}, which controls end-of-round scoring.}} | ||
==Key Values== | ==Key Values== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Team Number (int)|int|Determines which team gets the points.}} | {{KV|Team Number (int)|intn=TeamNum|int|Determines which team gets the points.}} | ||
{{KV|Seconds between point gives|int|The time (in seconds) until the team gets points again.}} | {{KV|Seconds between point gives|intn=point_give_delay|int|The time (in seconds) until the team gets points again.}} | ||
{{KV|Points to give each time|int|The number of points to get the team every time.}} | {{KV|Points to give each time|intn=point_give_amount|int|The number of points to get the team every time.}} | ||
{{KV|Max number of times to give points|int|Determines how often the team gets points. | {{KV|Max number of times to give points|intn=point_give_max_times|int|Determines how often the team gets points.}} | ||
Latest revision as of 05:13, 29 April 2025
dod_scoring
is a logical entity available in Day of Defeat: Source.
The dod_scoring entity gives selected Teams points if triggered.


Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team Number (int) (TeamNum) <integer>
- Determines which team gets the points.
- Seconds between point gives (point_give_delay) <integer>
- The time (in seconds) until the team gets points again.
- Points to give each time (point_give_amount) <integer>
- The number of points to get the team every time.
- Max number of times to give points (point_give_max_times) <integer>
- Determines how often the team gets points.