Ttt game text: Difference between revisions

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{{this is a|point|name=ttt_game_text|game=Garry's Mod}}This point entity is used to display a game message in the top right corner of the screen where TTT gamemode messages and information normally appear. You can set the message to be displayed to: The activator only, all players, detectives only, traitors only, or all except traitors (Be careful with this. You do not want to display a message that will allow people to figure out who traitors are). It can be placed anywhere in the map and will only display its message when it receives the 'Display' input.
{{this is a|logical entity|name=ttt_game_text|game=Garry's Mod}}This point entity is used to display a game message in the top right corner of the screen where TTT gamemode messages and information normally appear, similar to {{ent|game_text}}


== Keyvalues ==
== Keyvalues ==
{{KV|Players that should receive the message|choices|What player/group of player receives message}}
{{KV Targetname}}
{{KV|Message Text|string|The message to be displayed}}
{{KV|Players that should receive the message|intn=receive|choices|What player/group of player receives message}}
{{KV|Color|RGB|The color of the message}}
:* 1 - Activator only
{{KV BaseEntity}}
:* 2 - All players
:* 3 - Detectives only
:* 4 - All except traitors
{{tip| Be smart with these options. You do not want to display a message that will allow people to figure out who traitors are}}
{{KV|Message Text|intn=message|string|The message to be displayed}}
{{KV|Color|intn=color|RGB|The color of the message}}


== Inputs ==
== Inputs ==
{{IO|Display|Display the message text.}}
{{I|Display|Display the message text.}}

Latest revision as of 17:12, 22 May 2025

ttt_game_text is a logical entity available in Garry's Mod Garry's Mod.This point entity is used to display a game message in the top right corner of the screen where TTT gamemode messages and information normally appear, similar to game_text

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Players that should receive the message (receive) <choices>
What player/group of player receives message
  • 1 - Activator only
  • 2 - All players
  • 3 - Detectives only
  • 4 - All except traitors
Tip.pngTip: Be smart with these options. You do not want to display a message that will allow people to figure out who traitors are
Message Text (message) <string>
The message to be displayed
Color (color) <color255>
The color of the message

Inputs

Display
Display the message text.