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{{langsp|title=Newbspguy}}
{{APH|Newbspguy}}
{{nbg|4}} is a {{bspguy|4|}} fork supported by [[User:Karaulov|UnrealKaraulov]].
 
==About==
[[newbspguy]] is a tool that allows view and edit {{gldsrc|4}} maps without decompiling.
 
Supported 2BSP, BSP2, 29, 30, {{hlbs|4|nt=1}} and {{xash|4}} (bsp30ex) map formats.
 
Also supports converting between these formats!
 
Can export and import, [[WAD]], [[LIT]], and [[RAD]] files (for rerun rad.exe), BSP models (prefabs), and more.
 
Possible to edit simple geometry, light maps, and allow to export/import [[.bsp]] files (Similar to prefabs in {{hammer3|4}})
 
==Minimal System requirements==
 
*'''OS:''' Microsoft Windows XP or ubuntu latest
*'''CPU:''' 2.0 GHz dual core processor
*'''RAM:''' 2048MB
*'''Video Card:''' 512MB with Opengl 3.2 support.
 
==Setup==
 
#Download newbspguy.zip
#Extract
#Run bspguy with command line args "editor" (Or start empty window with GUI)
#Click File->Settings
#Enter the game directory in the General tab {{tip|For Half-Life 1, select the directory with the hl.exe file}}
#Enter the relative or full path to fgd files in FGDs tab
#Enter mod directories in the Asset Paths tab
#Click File->Open
#Select [[Goldsource]] bsp map file
 
==Features==
''This fork has all the features of the original [[bspguy#Features|BSPGuy]]. As well as their new ones.
 
'''Newbspguy''' Features</br>
:*Texture Rotation
:*Face Editor Update (Better texture support, verts manual editor, etc, ```but without texture browser```)
:*Export map to .obj including all textures, separates by groups, with true polygons and normals
:*Export wad, ent, [[bsp]] (Selected model with working collision, can be used in any entity instead of MDL models)
:*Import wad, ent, [[bsp]] (Currently only one mode - import as a new entity outside the map)
:*Render bsp and mdl models, also spr sprites
:*Full support for the "angle" and "angles" keyvalue
:*Renders ents and models using these key values
:*Full-featured LightMap Editor
:*Sorting by fgd flags
:*Added "undo/redo" for any manipulation (Move ents/origin, etc)
:*Added move model (As an option for transforming)
:*Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
:*Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
:*WAD Unpacker/Packer
:*Merge widget for merge {{sc|4}} ({{gldsrc|4}}) maps
:*Full-featured PVS Editor
:*Export map to smd
:*Protect map against decompile
:*Export .bsp in .map format using face-to-brush two strategies
 
==Todo==
:*Assets browser (textures, etc)
:*Prefabs library
:*Decals drawing
 
 
==Bugs==
{{warning|The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.}}
:*''Please do report all found bugs to author github repository.
''
 
==External links==
 
* [https://github.com/UnrealKaraulov/newbspguy GitHub Repository]
* [https://twhl.info/wiki/page/Tutorial%3A_Editing_Compiled_BSPs_With_newbspguy%3A_The_Basics Editing Compiled BSPs with NewBSPguy tutorial]

Latest revision as of 14:24, 18 August 2024

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