Monster hgrunt dead (GoldSrc): Difference between revisions
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(Created page with "{{This is a|name=monster_hgrunt_dead|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Spawns a dead monster_human_grunt (GoldSrc)|mon...") |
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{{ | {{this is a|point entity|name=monster_hgrunt_dead|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Spawns a dead [[monster_human_grunt (GoldSrc)|monster_human_grunt]]. Can be used to simulate the aftermath of a battle, or as a place to provide the player with a weapon or ammunition. | ||
{{todo|add image(s) for this entity}} | {{todo|add image(s) for this entity}} | ||
Latest revision as of 20:16, 17 May 2024
monster_hgrunt_dead is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift. Spawns a dead monster_human_grunt. Can be used to simulate the aftermath of a battle, or as a place to provide the player with a weapon or ammunition.
Todo: add image(s) for this entity
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Pose (pose) <choices>
- 0 : On stomach
1 : On side
2 : Seated
- Body (body) <choices>
- 0 : Grunt with Gun
1 : Commander with Gun
2 : Grunt no Gun
3 : Commander no Gun
- Animation Sequence (editor) (sequence) <choices>
- 44 : deadstomach
45 : deadside
46 : deadsitting
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life Entities