Rain settings (GoldSrc): Difference between revisions
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Warning:It must be present on the map where it should rain.
Tip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.
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{{this is a|point|<!--sprite=1-->|name=rain_settings|engine= | {{this is a|point entity|<!--sprite=1-->|name=rain_settings|engine=GoldSrc|game=Paranoia|game1=Cry of Fear|game2=Paranoia 2: Savior}} Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn. | ||
{{warning|It must be present on the map where it should rain.}} | {{warning|It must be present on the map where it should rain.}} | ||
Latest revision as of 20:28, 17 May 2024
rain_settings
is a point entity available in Paranoia,
Cry of Fear, and
Paranoia 2: Savior. Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.

Keyvalues
- Rain distance (m_flDistance) <integer>

- Weather type (m_iMode) <choices>
- Type of precipitation
Value Description 0 Rain 1 Snow
Categories:
- Point entities
- Non-internal Paranoia entities
- Paranoia entities
- Paranoia point entities
- Non-internal Cry of Fear entities
- Cry of Fear entities
- Cry of Fear point entities
- Non-internal Paranoia 2: Savior entities
- Paranoia 2: Savior entities
- Paranoia 2: Savior point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- GoldSrc