Template:PreservedEnt/switch: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(capitalization)
(reactive drop is worthy)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#switch: {{{1}}}
{{#switch: {{{1}}}
| ai_network | Ai network    = {{css}}
| ai_network = {{css}}
| ai_hint | Ai hint    = {{css}}
| ai_hint = {{css}}
| cs_gamerules | Cs gamerules = {{css}}
| cs_gamerules = {{css}}
| cs_team_manager | Cs team manager = {{css}}
| cs_team_manager = {{css}}
| cs_player_manager | Cs player manager = {{css}}
| cs_player_manager = {{css}}
| env_soundscape | Env soundscape  = {{css}}
| env_soundscape = {{css}}
| env_soundscape_proxy | Env soundscape proxy = {{css}}
| env_soundscape_proxy = {{css}}
| env_soundscape_triggerable | Env soundscape triggerable = {{css}}
| env_soundscape_triggerable = {{css}}
| env_sun | Env sun  = {{css}}
| env_sun = {{css}}
| env_wind | Env wind  = {{css}}
| env_wind = {{css}}
| env_fog_controller | Env fog controller = {{css}}
| env_fog_controller = {{css}}
| func_brush | Func brush  = {{css}}
| func_brush = {{css}}
| func_wall | Func wall  = {{css}}
| func_wall = {{css}}
| func_buyzone | Func buyzone  = {{css}}
| func_buyzone = {{css}}
| func_illusionary | Func illusionary  = {{css}}
| func_illusionary = {{css}}
| func_hostage_rescue | Func hostage rescue = {{css}}
| func_hostage_rescue = {{css}}
| func_bomb_target | Func bomb target = {{css}}
| func_bomb_target = {{css}}
| infodecal | Infodecal  = {{css}}
| infodecal = {{css}}
| info_projecteddecal | Info projecteddecal  = {{css}}
| info_projecteddecal = {{css}}
| info_node | Info node  = {{css}}
| info_node = {{css}}
| info_target | Info target  = {{css}}
| info_target = {{css}}
| info_node_hint | Info node hint = {{css}}
| info_node_hint = {{css}}
| info_player_counterterrorist | Info player counterterrorist = {{css}}
| info_player_counterterrorist = {{css}}
| info_player_terrorist | Info player terrorist = {{css}}
| info_player_terrorist = {{css}}
| info_map_parameters | Info map parameters = {{css}}
| info_map_parameters = {{css}}
| keyframe_rope | Keyframe rope  = {{css}}
| keyframe_rope = {{css}}
| move_rope | Move rope  = {{css}}
| move_rope = {{css}}
| info_ladder | Info ladder  = {{css}}
| info_ladder = {{css}}
| player | Player  = {{css}}
| player = {{css}}
| point_viewcontrol | Point viewcontrol  = {{css}}
| point_viewcontrol = {{css}}
| scene_manager | Scene manager  = {{css}}
| scene_manager = {{css}}
| shadow_control | Shadow control  = {{css}}
| shadow_control = {{css}}
| sky_camera | Sky camera  = {{css}}
| sky_camera = {{css}}
| soundent | Soundent  = {{css}}
| soundent = {{css}}
| trigger_soundscape | Trigger soundscape  = {{css}}
| trigger_soundscape = {{css}}
| viewmodel | Viewmodel  = {{css}}
| viewmodel = {{css}}
| predicted_viewmodel | Predicted viewmodel  = {{css}}
| predicted_viewmodel = {{css}}
| worldspawn | Worldspawn  = {{css}}
| worldspawn = {{css}}
| point_devshot_camera | Point devshot camera = {{css}}
| point_devshot_camera = {{css}}
| #default =   
| #default =   
}}<!-- half life source todo
}}<!--
{{#switch: {{{1}}}
| #default = 
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | Ai network  = {{hl2dm}}
| ai_network = {{hl2dm}}
| ai_hint | Ai hint  = {{hl2dm}}
| ai_hint = {{hl2dm}}
| hl2mp_gamerules | Hl2mp gamerules  = {{hl2dm}}
| hl2mp_gamerules = {{hl2dm}}
| team_manager | Team manager  = {{hl2dm}}
| team_manager = {{hl2dm}}
| player_manager | Player manager  = {{hl2dm}}
| player_manager = {{hl2dm}}
| env_soundscape | Env soundscape  = {{hl2dm}}
| env_soundscape = {{hl2dm}}
| env_soundscape_proxy | Env soundscape proxy = {{hl2dm}}
| env_soundscape_proxy = {{hl2dm}}
| env_soundscape_triggerable | Env soundscape triggerable = {{hl2dm}}
| env_soundscape_triggerable = {{hl2dm}}
| env_sun | Env sun  = {{hl2dm}}
| env_sun = {{hl2dm}}
| env_wind | Env wind  = {{hl2dm}}
| env_wind = {{hl2dm}}
| env_fog_controller | Env fog controller = {{hl2dm}}
| env_fog_controller = {{hl2dm}}
| func_brush | Func brush  = {{hl2dm}}
| func_brush = {{hl2dm}}
| func_wall | Func wall  = {{hl2dm}}
| func_wall = {{hl2dm}}
| func_buyzone | Func buyzone  = {{hl2dm}}
| func_illusionary = {{hl2dm}}
| func_illusionary | Func illusionary  = {{hl2dm}}
| infodecal = {{hl2dm}}
| infodecal | Infodecal  = {{hl2dm}}
| info_projecteddecal = {{hl2dm}}
| info_projecteddecal | Info projecteddecal  = {{hl2dm}}
| info_node = {{hl2dm}}
| info_node | Info node  = {{hl2dm}}
| info_target = {{hl2dm}}
| info_target | Info target  = {{hl2dm}}
| info_node_hint = {{hl2dm}}
| info_node_hint | Info node hint = {{hl2dm}}
| info_player_deathmatch = {{hl2dm}}
| info_player_deathmatch | Info player deathmatch = {{hl2dm}}
| info_player_combine = {{hl2dm}}
| info_player_combine | Info player combine = {{hl2dm}}
| info_player_rebel = {{hl2dm}}
| info_player_rebel | Info player rebel = {{hl2dm}}
| keyframe_rope = {{hl2dm}}
| keyframe_rope | Keyframe rope  = {{hl2dm}}
| move_rope = {{hl2dm}}
| move_rope | Move rope  = {{hl2dm}}
| info_ladder = {{hl2dm}}
| info_ladder | Info ladder  = {{hl2dm}}
| player = {{hl2dm}}
| player | Player  = {{hl2dm}}
| point_viewcontrol = {{hl2dm}}
| point_viewcontrol | Point viewcontrol  = {{hl2dm}}
| scene_manager = {{hl2dm}}
| scene_manager | Scene manager  = {{hl2dm}}
| shadow_control = {{hl2dm}}
| shadow_control | Shadow control  = {{hl2dm}}
| sky_camera = {{hl2dm}}
| sky_camera | Sky camera  = {{hl2dm}}
| soundent = {{hl2dm}}
| soundent | Soundent  = {{hl2dm}}
| trigger_soundscape = {{hl2dm}}
| trigger_soundscape | Trigger soundscape  = {{hl2dm}}
| viewmodel = {{hl2dm}}
| viewmodel | Viewmodel  = {{hl2dm}}
| predicted_viewmodel = {{hl2dm}}
| predicted_viewmodel | Predicted viewmodel  = {{hl2dm}}
| worldspawn = {{hl2dm}}
| worldspawn | Worldspawn  = {{hl2dm}}
| point_devshot_camera = {{hl2dm}}
| point_devshot_camera | Point devshot camera = {{hl2dm}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| player | Player  = {{DODS}}
| player = {{DODS}}
| viewmodel | Viewmodel  = {{DODS}}
| viewmodel = {{DODS}}
| worldspawn | Worldspawn  = {{DODS}}
| worldspawn = {{DODS}}
| soundent | Soundent  = {{DODS}}
| soundent = {{DODS}}
| ai_network | Ai network  = {{DODS}}
| ai_network = {{DODS}}
| ai_hint | Ai hint  = {{DODS}}
| ai_hint = {{DODS}}
| dod_gamerules | Dod gamerules  = {{DODS}}
| dod_gamerules = {{DODS}}
| dod_team_manager | Dod team manager = {{DODS}}
| dod_team_manager = {{DODS}}
| dod_player_manager | Dod player manager = {{DODS}}
| dod_player_manager = {{DODS}}
| dod_objective_resource | Dod objective resource = {{DODS}}
| dod_objective_resource = {{DODS}}
| env_soundscape | Env soundscape  = {{DODS}}
| env_soundscape = {{DODS}}
| env_soundscape_proxy | Env soundscape proxy = {{DODS}}
| env_soundscape_proxy = {{DODS}}
| env_soundscape_triggerable | Env soundscape triggerable = {{DODS}}
| env_soundscape_triggerable = {{DODS}}
| env_sprite | Env sprite  = {{DODS}}
| env_sprite = {{DODS}}
| env_sun | Env sun  = {{DODS}}
| env_sun = {{DODS}}
| env_wind | Env wind  = {{DODS}}
| env_wind = {{DODS}}
| env_fog_controller | Env fog controller = {{DODS}}
| env_fog_controller = {{DODS}}
| func_brush | Func brush  = {{DODS}}
| func_brush = {{DODS}}
| func_wall | Func wall  = {{DODS}}
| func_wall = {{DODS}}
| func_illusionary | Func illusionary  = {{DODS}}
| func_illusionary = {{DODS}}
| info_node | Info node  = {{DODS}}
| info_node = {{DODS}}
| info_target | Info target  = {{DODS}}
| info_target = {{DODS}}
| info_node_hint | Info node hint = {{DODS}}
| info_node_hint = {{DODS}}
| info_player_allies | Info player allies = {{DODS}}
| info_player_allies = {{DODS}}
| info_player_axis | Info player axis = {{DODS}}
| info_player_axis = {{DODS}}
| point_viewcontrol | Point viewcontrol  = {{DODS}}
| point_viewcontrol = {{DODS}}
| shadow_control | Shadow control  = {{DODS}}
| shadow_control = {{DODS}}
| sky_camera | Sky camera  = {{DODS}}
| sky_camera = {{DODS}}
| scene_manager | Scene manager  = {{DODS}}
| scene_manager = {{DODS}}
| trigger_soundscape | Trigger soundscape  = {{DODS}}
| trigger_soundscape = {{DODS}}
| info_dod_detect | Info dod detect = {{DODS}}
| info_dod_detect = {{DODS}}
| dod_team_allies | Dod team allies = {{DODS}}
| dod_team_allies = {{DODS}}
| dod_team_axis | Dod team axis = {{DODS}}
| dod_team_axis = {{DODS}}
| point_commentary_node | Point commentary node = {{DODS}}
| point_commentary_node = {{DODS}}
| dod_round_timer | Dod round timer = {{DODS}}
| dod_round_timer = {{DODS}}
| func_precipitation | Func precipitation  = {{DODS}}
| func_precipitation = {{DODS}}
| func_team_wall | Func team wall = {{DODS}}
| func_team_wall = {{DODS}}
| #default =   
| #default =   
}}<!--
}}<!--
{{#switch: {{{1}}}
Half-Life 2: Lost Coast {{hl2lc}} todo?
| #default = 
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | Ai network  = {{Portal}}
| player = {{Tf2}}
| ai_hint | Ai hint  = {{Portal}}
| viewmodel = {{Tf2}}
| hl2mp_gamerules | Hl2mp gamerules  = {{Portal}}
| worldspawn = {{Tf2}}
| team_manager | Team manager  = {{Portal}}
| soundent = {{Tf2}}
| player_manager | Player manager  = {{Portal}}
| ai_network = {{Tf2}}
| env_soundscape | Env soundscape  = {{Portal}}
| ai_hint = {{Tf2}}
| env_soundscape_proxy | Env soundscape proxy = {{Portal}}
| env_soundscape = {{Tf2}}
| env_soundscape_triggerable | Env soundscape triggerable = {{Portal}}
| env_soundscape_proxy = {{Tf2}}
| env_sun | Env sun  = {{Portal}}
| env_soundscape_triggerable = {{Tf2}}
| env_wind | Env wind  = {{Portal}}
| env_sprite = {{Tf2}}
| env_fog_controller | Env fog controller = {{Portal}}
| env_sun = {{Tf2}}
| func_brush | Func brush  = {{Portal}}
| env_wind = {{Tf2}}
| func_wall | Func wall  = {{Portal}}
| env_fog_controller = {{Tf2}}
| func_buyzone | Func buyzone  = {{Portal}}
| func_wall = {{Tf2}}
| func_illusionary | Func illusionary  = {{Portal}}
| func_illusionary = {{Tf2}}
| infodecal | Infodecal  = {{Portal}}
| info_node = {{Tf2}}
| info_projecteddecal | Info projecteddecal  = {{Portal}}
| info_target = {{Tf2}}
| info_node | Info node  = {{Portal}}
| info_node_hint = {{Tf2}}
| info_target | Info target  = {{Portal}}
| point_commentary_node = {{Tf2}}
| info_node_hint | Info node hint = {{Portal}}
| point_viewcontrol = {{Tf2}}
| info_player_deathmatch | Info player deathmatch = {{Portal}}
| func_precipitation = {{Tf2}}
| info_player_combine | Info player combine = {{Portal}}
| func_team_wall = {{Tf2}}
| info_player_rebel | Info player rebel = {{Portal}}
| shadow_control = {{Tf2}}
| keyframe_rope | Keyframe rope  = {{Portal}}
| sky_camera = {{Tf2}}
| move_rope | Move rope  = {{Portal}}
| scene_manager = {{Tf2}}
| info_ladder | Info ladder  = {{Portal}}
| trigger_soundscape = {{Tf2}}
| player | Player  = {{Portal}}
| commentary_auto = {{Tf2}}
| point_viewcontrol | Point viewcontrol  = {{Portal}}
| point_commentary_node = {{Tf2}}
| scene_manager | Scene manager  = {{Portal}}
| point_commentary_viewpoint = {{Tf2}}
| shadow_control | Shadow control  = {{Portal}}
| bot_roster = {{Tf2}}
| sky_camera | Sky camera  = {{Portal}}
| info_populator = {{Tf2}}
| soundent | Soundent  = {{Portal}}
| tf_gamerules = {{Tf2}}
| trigger_soundscape | Trigger soundscape  = {{Portal}}
| tf_team_manager = {{Tf2}}
| viewmodel | Viewmodel  = {{Portal}}
| tf_player_manager = {{Tf2}}
| predicted_viewmodel | Predicted viewmodel  = {{Portal}}
| tf_team = {{Tf2}}
| worldspawn | Worldspawn  = {{Portal}}
| tf_objective_resource = {{Tf2}}
| point_devshot_camera | Point devshot camera = {{Portal}}
| keyframe_rope = {{Tf2}}
| move_rope = {{Tf2}}
| tf_viewmodel = {{Tf2}}
| tf_logic_training = {{Tf2}}
| tf_logic_training_mode = {{Tf2}}
| tf_powerup_bottle = {{Tf2}}
| tf_mann_vs_machine_stats = {{Tf2}}
| tf_wearable = {{Tf2}}
| tf_wearable_demoshield = {{Tf2}}
| tf_wearable_robot_arm = {{Tf2}}
| tf_wearable_vm = {{Tf2}}
| tf_logic_bonusround = {{Tf2}}
| vote_controller = {{Tf2}}
| monster_resource = {{Tf2}}
| tf_logic_medieval = {{Tf2}}
| tf_logic_cp_timer = {{Tf2}}
| tf_logic_tower_defense = {{Tf2}}
| tf_logic_mann_vs_machine = {{Tf2}}
| func_upgradestation = {{Tf2}}
| entity_rocket = {{Tf2}}
| entity_carrier = {{Tf2}}
| entity_sign = {{Tf2}}
| entity_saucer = {{Tf2}}
| tf_halloween_gift_pickup = {{Tf2}}
| tf_logic_competitive = {{Tf2}}
| tf_wearable_razorback = {{Tf2}}
| entity_soldier_statue = {{Tf2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| player | Player  = {{Tf2}}
| cs_team_manager = {{l4d}}
| viewmodel | Viewmodel  = {{Tf2}}
| terror_gamerules = {{l4d}}
| worldspawn | Worldspawn  = {{Tf2}}
| terror_player_manager = {{l4d}}
| soundent | Soundent  = {{Tf2}}
| survivor_bot = {{l4d}}
| ai_network | Ai network  = {{Tf2}}
| env_tonemap_controller = {{l4d}}
| ai_hint | Ai hint  = {{Tf2}}
| env_tonemap_controller_infected = {{l4d}}
| env_soundscape | Env soundscape  = {{Tf2}}
| env_tonemap_controller_ghost = {{l4d}}
| env_soundscape_proxy | Env soundscape proxy = {{Tf2}}
| vote_controller = {{l4d}}
| env_soundscape_triggerable | Env soundscape triggerable = {{Tf2}}
| env_soundscape = {{l4d}}
| env_sprite | Env sprite  = {{Tf2}}
| env_soundscape_proxy = {{l4d}}
| env_sun | Env sun  = {{Tf2}}
| env_soundscape_triggerable = {{l4d}}
| env_wind | Env wind  = {{Tf2}}
| env_sun = {{l4d}}
| env_fog_controller | Env fog controller = {{Tf2}}
| env_wind = {{l4d}}
| func_wall | Func wall  = {{Tf2}}
| env_fog_controller = {{l4d}}
| func_illusionary | Func illusionary  = {{Tf2}}
| func_wall = {{l4d}}
| info_node | Info node  = {{Tf2}}
| func_illusionary = {{l4d}}
| info_target | Info target  = {{Tf2}}
| infodecal = {{l4d}}
| info_node_hint | Info node hint = {{Tf2}}
| info_projecteddecal = {{l4d}}
| point_commentary_node | Point commentary node = {{Tf2}}
| info_target = {{l4d}}
| point_viewcontrol | Point viewcontrol  = {{Tf2}}
| info_player_counterterrorist = {{l4d}}
| func_precipitation | Func precipitation  = {{Tf2}}
| info_player_terrorist = {{l4d}}
| func_team_wall | Func team wall = {{Tf2}}
| info_map_parameters = {{l4d}}
| shadow_control | Shadow control  = {{Tf2}}
| info_map_parameters_versus = {{l4d}}
| sky_camera | Sky camera  = {{Tf2}}
| info_ladder = {{l4d}}
| scene_manager | Scene manager  = {{Tf2}}
| func_simpleladder = {{l4d}}
| trigger_soundscape | Trigger soundscape  = {{Tf2}}
| player = {{l4d}}
| commentary_auto | Commentary auto  = {{Tf2}}
| point_viewcontrol = {{l4d}}
| point_commentary_node | Point commentary node = {{Tf2}}
| scene_manager = {{l4d}}
| point_commentary_viewpoint | Point commentary viewpoint = {{Tf2}}
| shadow_control = {{l4d}}
| bot_roster | Bot roster  = {{Tf2}}
| sky_camera = {{l4d}}
| info_populator | Info populator  = {{Tf2}}
| soundent = {{l4d}}
| tf_gamerules | Tf gamerules  = {{Tf2}}
| trigger_soundscape = {{l4d}}
| tf_team_manager | Tf team manager = {{Tf2}}
| viewmodel = {{l4d}}
| tf_player_manager | Tf player manager = {{Tf2}}
| predicted_viewmodel = {{l4d}}
| tf_team | Tf team  = {{Tf2}}
| worldspawn = {{l4d}}
| tf_objective_resource | Tf objective resource = {{Tf2}}
| point_devshot_camera = {{l4d}}
| keyframe_rope | Keyframe rope  = {{Tf2}}
| info_survivor_position = {{l4d}}
| move_rope | Move rope  = {{Tf2}}
| logic_versus_random = {{l4d}}
| tf_viewmodel | Tf viewmodel = {{Tf2}}
| tf_logic_training | Tf logic training = {{Tf2}}
| tf_logic_training_mode | Tf logic training = {{Tf2}}
| tf_powerup_bottle | Tf powerup bottle = {{Tf2}}
| tf_mann_vs_machine_stats | Tf mann vs machine stats = {{Tf2}}
| tf_wearable | Tf wearable    = {{Tf2}}
| tf_wearable_demoshield | Tf wearable demoshield  = {{Tf2}}
| tf_wearable_robot_arm | Tf wearable robot arm  = {{Tf2}}
| tf_wearable_vm | Tf wearable vm  = {{Tf2}}
| tf_logic_bonusround | Tf logic bonusround  = {{Tf2}}
| vote_controller | Vote controller    = {{Tf2}}
| monster_resource | Monster resource    = {{Tf2}}
| tf_logic_medieval | Tf logic medieval  = {{Tf2}}
| tf_logic_cp_timer | Tf logic cp timer  = {{Tf2}}
| tf_logic_tower_defense | Tf logic tower defense  = {{Tf2}}
| tf_logic_mann_vs_machine | Tf logic mann vs machine = {{Tf2}}
| func_upgradestation | Func upgradestation    = {{Tf2}}
| entity_rocket | Entity rocket    = {{Tf2}}
| entity_carrier | Entity carrier    = {{Tf2}}
| entity_sign | Entity sign    = {{Tf2}}
| entity_saucer | Entity saucer    = {{Tf2}}
| tf_halloween_gift_pickup | Tf halloween gift pickup  = {{Tf2}}
| tf_logic_competitive | Tf logic competitive  = {{Tf2}}
| tf_wearable_razorback | Tf wearable razorback  = {{Tf2}}
| entity_soldier_statue | Entity soldier statue  = {{Tf2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| cs_team_manager | Cs team manager  = {{l4d}}
| cs_team_manager = {{l4d2}}
| terror_gamerules | Terror gamerules    = {{l4d}}
| terror_gamerules = {{l4d2}}
| terror_player_manager | Terror player manager  = {{l4d}}
| terror_player_manager = {{l4d2}}
| survivor_bot | Survivor bot    = {{l4d}}
| survivor_bot = {{l4d2}}
| env_tonemap_controller | Env tonemap controller  = {{l4d}}
| env_tonemap_controller = {{l4d2}}
| env_tonemap_controller_infected | Env tonemap controller infected  = {{l4d}}
| env_tonemap_controller_infected = {{l4d2}}
| env_tonemap_controller_ghost | Env tonemap controller ghost  = {{l4d}}
| env_tonemap_controller_ghost = {{l4d2}}
| vote_controller | Vote controller    = {{l4d}}
| vote_controller = {{l4d2}}
| env_soundscape | Env soundscape    = {{l4d}}
| env_soundscape = {{l4d2}}
| env_soundscape_proxy | Env soundscape proxy  = {{l4d}}
| env_soundscape_proxy = {{l4d2}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{l4d}}
| env_soundscape_triggerable = {{l4d2}}
| env_sun | Env sun    = {{l4d}}
| env_sun = {{l4d2}}
| env_wind | Env wind    = {{l4d}}
| env_wind = {{l4d2}}
| env_fog_controller | Env fog controller  = {{l4d}}
| env_fog_controller = {{l4d2}}
| func_wall | Func wall    = {{l4d}}
| func_wall = {{l4d2}}
| func_buyzone | Func buyzone    = {{l4d}}
| infodecal = {{l4d2}}
| func_illusionary | Func illusionary    = {{l4d}}
| info_projecteddecal = {{l4d2}}
| func_hostage_rescue | Func hostage rescue  = {{l4d}}
| info_map_parameters = {{l4d2}}
| func_bomb_target | Func bomb target  = {{l4d}}
| info_map_parameters_versus = {{l4d2}}
| infodecal | Infodecal    = {{l4d}}
| info_ladder = {{l4d2}}
| info_projecteddecal | Info projecteddecal    = {{l4d}}
| func_simpleladder = {{l4d2}}
| info_target | Info target    = {{l4d}}
| player = {{l4d2}}
| info_player_counterterrorist | Info player counterterrorist  = {{l4d}}
| point_viewcontrol = {{l4d2}}
| info_player_terrorist | Info player terrorist  = {{l4d}}
| scene_manager = {{l4d2}}
| info_map_parameters | Info map parameters  = {{l4d}}
| shadow_control = {{l4d2}}
| info_map_parameters_versus | Info map parameters versus  = {{l4d}}
| sky_camera = {{l4d2}}
| info_ladder | Info ladder    = {{l4d}}
| soundent = {{l4d2}}
| func_simpleladder | Func simpleladder    = {{l4d}}
| trigger_soundscape = {{l4d2}}
| player | Player    = {{l4d}}
| viewmodel = {{l4d2}}
| point_viewcontrol | Point viewcontrol    = {{l4d}}
| predicted_viewmodel = {{l4d2}}
| scene_manager | Scene manager    = {{l4d}}
| worldspawn = {{l4d2}}
| shadow_control | Shadow control    = {{l4d}}
| point_devshot_camera = {{l4d2}}
| sky_camera | Sky camera    = {{l4d}}
| weapon_scavenge_item_spawn = {{l4d2}}
| soundent | Soundent    = {{l4d}}
| logic_versus_random = {{l4d2}}
| trigger_soundscape | Trigger soundscape    = {{l4d}}
| viewmodel | Viewmodel    = {{l4d}}
| predicted_viewmodel | Predicted viewmodel    = {{l4d}}
| worldspawn | Worldspawn    = {{l4d}}
| point_devshot_camera | Point devshot camera  = {{l4d}}
| info_survivor_position | Info survivor position  = {{l4d}}
| logic_versus_random | Logic versus random  = {{l4d}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| cs_team_manager | Cs team manager  = {{l4d2}}
| worldspawn = {{asw}}
| terror_gamerules | Terror gamerules    = {{l4d2}}
| soundent = {{asw}}
| terror_player_manager | Terror player manager  = {{l4d2}}
| asw_gamerules = {{asw}}
| survivor_bot | Survivor bot    = {{l4d2}}
| player = {{asw}}
| env_tonemap_controller | Env tonemap controller  = {{l4d2}}
| asw_player = {{asw}}
| env_tonemap_controller_infected | Env tonemap controller infected  = {{l4d2}}
| player_manager = {{asw}}
| env_tonemap_controller_ghost | Env tonemap controller ghost  = {{l4d2}}
| predicted_viewmodel = {{asw}}
| vote_controller | Vote controller    = {{l4d2}}
| sdk_team_manager = {{asw}}
| env_soundscape | Env soundscape    = {{l4d2}}
| scene_manager = {{asw}}
| env_soundscape_proxy | Env soundscape proxy  = {{l4d2}}
| event_queue_saveload_proxy = {{asw}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{l4d2}}
| ai_network = {{asw}}
| env_sun | Env sun    = {{l4d2}}
| env_wind | Env wind    = {{l4d2}}
| env_fog_controller | Env fog controller  = {{l4d2}}
| func_wall | Func wall    = {{l4d2}}
| infodecal | Infodecal    = {{l4d2}}
| info_projecteddecal | Info projecteddecal    = {{l4d2}}
| info_map_parameters | Info map parameters  = {{l4d2}}
| info_map_parameters_versus | Info map parameters versus  = {{l4d2}}
| info_ladder | Info ladder    = {{l4d2}}
| func_simpleladder | Func simpleladder    = {{l4d2}}
| player | Player    = {{l4d2}}
| point_viewcontrol | Point viewcontrol    = {{l4d2}}
| scene_manager | Scene manager    = {{l4d2}}
| shadow_control | Shadow control    = {{l4d2}}
| sky_camera | Sky camera    = {{l4d2}}
| soundent | Soundent    = {{l4d2}}
| trigger_soundscape | Trigger soundscape    = {{l4d2}}
| viewmodel | Viewmodel    = {{l4d2}}
| predicted_viewmodel | Predicted viewmodel    = {{l4d2}}
| worldspawn | Worldspawn    = {{l4d2}}
| point_devshot_camera | Point devshot camera  = {{l4d2}}
| weapon_scavenge_item_spawn | Weapon scavenge item spawn  = {{l4d2}}
| logic_versus_random | Logic versus random  = {{l4d2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| worldspawn | Worldspawn    = {{asw}}
| worldspawn = {{asrd}}
| soundent | Soundent    = {{asw}}
| soundent = {{asrd}}
| asw_gamerules | Asw gamerules    = {{asw}}
| asw_gamerules = {{asrd}}
| player | Player    = {{asw}}
| player = {{asrd}}
| asw_player | Asw player    = {{asw}}
| asw_player = {{asrd}}
| player_manager | Player manager    = {{asw}}
| player_manager = {{asrd}}
| predicted_viewmodel | Predicted viewmodel    = {{asw}}
| predicted_viewmodel = {{asrd}}
| sdk_team_manager | Sdk team manager  = {{asw}}
| sdk_team_manager = {{asrd}}
| scene_manager | Scene manager    = {{asw}}
| scene_manager = {{asrd}}
| event_queue_saveload_proxy | Event queue saveload proxy  = {{asw}}
| event_queue_saveload_proxy = {{asrd}}
| ai_network | Ai network    = {{asw}}
| ai_network = {{asrd}}
| #default =
| ai_hint = {{asrd}}
| info_node = {{asrd}}
| info_hint = {{asrd}}
| info_node_hint = {{asrd}}
| info_node_air = {{asrd}}
| info_node_air_hint = {{asrd}}
| info_node_climb = {{asrd}}
| info_marine_hint = {{asrd}}
| info_node_marine_hint = {{asrd}}
| infodecal = {{asrd}}
| asw_health_regen = {{asrd}}
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | Ai network    = {{portal2}}
| ai_network = {{portal2}}
| ai_hint | Ai hint    = {{portal2}}
| ai_hint = {{portal2}}
| hl2mp_gamerules | Hl2mp gamerules    = {{portal2}}
| hl2mp_gamerules = {{portal2}}
| team_manager | Team manager    = {{portal2}}
| team_manager = {{portal2}}
| player_manager | Player manager    = {{portal2}}
| player_manager = {{portal2}}
| env_soundscape | Env soundscape    = {{portal2}}
| env_soundscape = {{portal2}}
| env_soundscape_proxy | Env soundscape proxy  = {{portal2}}
| env_soundscape_proxy = {{portal2}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{portal2}}
| env_soundscape_triggerable = {{portal2}}
| env_sun | Env sun    = {{portal2}}
| env_sun = {{portal2}}
| env_wind | Env wind    = {{portal2}}
| env_wind = {{portal2}}
| env_fog_controller | Env fog controller  = {{portal2}}
| env_fog_controller = {{portal2}}
| func_brush | Func brush    = {{portal2}}
| func_brush = {{portal2}}
| func_wall | Func wall    = {{portal2}}
| func_wall = {{portal2}}
| func_buyzone | Func buyzone    = {{portal2}}
| func_illusionary = {{portal2}}
| func_illusionary | Func illusionary    = {{portal2}}
| infodecal = {{portal2}}
| infodecal | Infodecal    = {{portal2}}
| info_projecteddecal = {{portal2}}
| info_projecteddecal | Info projecteddecal    = {{portal2}}
| info_node = {{portal2}}
| info_node | Info node    = {{portal2}}
| info_target = {{portal2}}
| info_target | Info target    = {{portal2}}
| info_node_hint = {{portal2}}
| info_node_hint | Info node hint  = {{portal2}}
| info_player_deathmatch = {{portal2}}
| info_player_deathmatch | Info player deathmatch  = {{portal2}}
| info_player_combine = {{portal2}}
| info_player_combine | Info player combine  = {{portal2}}
| info_player_rebel = {{portal2}}
| info_player_rebel | Info player rebel  = {{portal2}}
| keyframe_rope = {{portal2}}
| keyframe_rope | Keyframe rope    = {{portal2}}
| move_rope = {{portal2}}
| move_rope | Move rope    = {{portal2}}
| info_ladder = {{portal2}}
| info_ladder | Info ladder    = {{portal2}}
| player = {{portal2}}
| player | Player    = {{portal2}}
| point_viewcontrol = {{portal2}}
| point_viewcontrol | Point viewcontrol    = {{portal2}}
| scene_manager = {{portal2}}
| scene_manager | Scene manager    = {{portal2}}
| shadow_control = {{portal2}}
| shadow_control | Shadow control    = {{portal2}}
| sky_camera = {{portal2}}
| sky_camera | Sky camera    = {{portal2}}
| soundent = {{portal2}}
| soundent | Soundent    = {{portal2}}
| trigger_soundscape = {{portal2}}
| trigger_soundscape | Trigger soundscape    = {{portal2}}
| viewmodel = {{portal2}}
| viewmodel | Viewmodel    = {{portal2}}
| predicted_viewmodel = {{portal2}}
| predicted_viewmodel | Predicted viewmodel    = {{portal2}}
| worldspawn = {{portal2}}
| worldspawn | Worldspawn    = {{portal2}}
| point_devshot_camera = {{portal2}}
| point_devshot_camera | Point devshot camera  = {{portal2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | Ai network    = {{csgo}}
| ai_network = {{csgo}}
| ai_hint | Ai hint    = {{csgo}}
| ai_hint = {{csgo}}
| cs_gamerules | Cs gamerules    = {{csgo}}
| cs_gamerules = {{csgo}}
| cs_team_manager | Cs team manager  = {{csgo}}
| cs_team_manager = {{csgo}}
| cs_player_manager | Cs player manager  = {{csgo}}
| cs_player_manager = {{csgo}}
| env_soundscape | Env soundscape    = {{csgo}}
| env_soundscape = {{csgo}}
| env_soundscape_proxy | Env soundscape proxy  = {{csgo}}
| env_soundscape_proxy = {{csgo}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{csgo}}
| env_soundscape_triggerable = {{csgo}}
| env_sun | Env sun    = {{csgo}}
| env_sun = {{csgo}}
| env_wind | Env wind    = {{csgo}}
| env_wind = {{csgo}}
| env_fog_controller | Env fog controller  = {{csgo}}
| env_fog_controller = {{csgo}}
| env_tonemap_controller | Env tonemap controller  = {{csgo}}
| env_tonemap_controller = {{csgo}}
| env_cascade_light | Env cascade light  = {{csgo}}
| env_cascade_light = {{csgo}}
| func_brush | Func brush    = {{csgo}}
| func_brush = {{csgo}}
| func_wall | Func wall    = {{csgo}}
| func_wall = {{csgo}}
| func_buyzone | Func buyzone    = {{csgo}}
| func_buyzone = {{csgo}}
| func_illusionary | Func illusionary    = {{csgo}}
| func_illusionary = {{csgo}}
| func_hostage_rescue | Func hostage rescue  = {{csgo}}
| func_hostage_rescue = {{csgo}}
| func_bomb_target | Func bomb target  = {{csgo}}
| func_bomb_target = {{csgo}}
| infodecal | Infodecal    = {{csgo}}
| infodecal = {{csgo}}
| info_projecteddecal | Info projecteddecal    = {{csgo}}
| info_projecteddecal = {{csgo}}
| info_node | Info node    = {{csgo}}
| info_node = {{csgo}}
| info_target | Info target    = {{csgo}}
| info_target = {{csgo}}
| info_node_hint | Info node hint  = {{csgo}}
| info_node_hint = {{csgo}}
| info_player_counterterrorist | Info player counterterrorist  = {{csgo}}
| info_player_counterterrorist = {{csgo}}
| info_player_terrorist | Info player terrorist  = {{csgo}}
| info_player_terrorist = {{csgo}}
| info_enemy_terrorist_spawn | Info enemy terrorist spawn  = {{csgo}}
| info_enemy_terrorist_spawn = {{csgo}}
| info_deathmatch_spawn | Info deathmatch spawn  = {{csgo}}
| info_deathmatch_spawn = {{csgo}}
| info_armsrace_counterterrorist | Info armsrace counterterrorist  = {{csgo}}
| info_armsrace_counterterrorist = {{csgo}}
| info_armsrace_terrorist | Info armsrace terrorist  = {{csgo}}
| info_armsrace_terrorist = {{csgo}}
| info_map_parameters | Info map parameters  = {{csgo}}
| info_map_parameters = {{csgo}}
| keyframe_rope | Keyframe rope    = {{csgo}}
| keyframe_rope = {{csgo}}
| move_rope | Move rope    = {{csgo}}
| move_rope = {{csgo}}
| info_ladder | Info ladder    = {{csgo}}
| info_ladder = {{csgo}}
| player | Player    = {{csgo}}
| player = {{csgo}}
| point_viewcontrol | Point viewcontrol    = {{csgo}}
| point_viewcontrol = {{csgo}}
| point_viewcontrol_multiplayer | Point viewcontrol multiplayer  = {{csgo}}
| point_viewcontrol_multiplayer = {{csgo}}
| scene_manager | Scene manager    = {{csgo}}
| scene_manager = {{csgo}}
| shadow_control | Shadow control    = {{csgo}}
| shadow_control = {{csgo}}
| sky_camera | Sky camera    = {{csgo}}
| sky_camera = {{csgo}}
| soundent | Soundent    = {{csgo}}
| soundent = {{csgo}}
| trigger_soundscape | Trigger soundscape    = {{csgo}}
| trigger_soundscape = {{csgo}}
| viewmodel | Viewmodel    = {{csgo}}
| viewmodel = {{csgo}}
| predicted_viewmodel | Predicted viewmodel    = {{csgo}}
| predicted_viewmodel = {{csgo}}
| worldspawn | Worldspawn    = {{csgo}}
| worldspawn = {{csgo}}
| point_devshot_camera | Point devshot camera  = {{csgo}}
| point_devshot_camera = {{csgo}}
| logic_choreographed_scene | Logic choreographed scene  = {{csgo}}
| logic_choreographed_scene = {{csgo}}
| cfe_player_decal | Cfe player decal  = {{csgo}}
| cfe_player_decal = {{csgo}}
| info_bomb_target_hint_A | Info bomb target hint A = {{csgo}}
| info_bomb_target_hint_A = {{csgo}}
| info_bomb_target_hint_B | Info bomb target hint B = {{csgo}}
| info_bomb_target_hint_B = {{csgo}}
| info_hostage_rescue_zone_hint | Info hostage rescue zone hint = {{csgo}}
| info_hostage_rescue_zone_hint = {{csgo}}
| generic_actor | Generic actor    = {{csgo}}
| generic_actor = {{csgo}}
| vote_controller | Vote controller    = {{csgo}}
| vote_controller = {{csgo}}
| wearable_item | Wearable item    = {{csgo}}
| wearable_item = {{csgo}}
| point_hiding_spot | Point hiding spot  = {{csgo}}
| point_hiding_spot = {{csgo}}
| game_coopmission_manager | Game coopmission manager  = {{csgo}}
| game_coopmission_manager = {{csgo}}
| chicken | Chicken    = {{csgo}}
| chicken = {{csgo}}
| #default =   
| #default =   
}}
}}

Latest revision as of 08:05, 4 May 2025