Talk:Ravenholm: The Lost Chapter: Difference between revisions
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if you've had a chance to play this, lemme know what you think. thanks. --[[User:Bean|Bean]] | if you've had a chance to play this, lemme know what you think. thanks. --[[User:Bean|Bean]] | ||
:The mapping feels a bit square...the atmosphere isn't very convincing...but otherwise it's been great so far—'''[[User:Ts2do|ts2do]]''' 11:59, 9 Jun 2006 (PDT) | |||
It's absolutely terrible. Surely you can do better. - --[[User:CeeJay.dk|CeeJay.dk]] 09:46, 26 Jun 2006 (PDT) | |||
Actually it is one of the best SP-Mods for Half-Life 2 I have played so far and I gave all of those, that appear on this Wiki's list a try. Good use of loops, new dialogues, nice atmosphere and music. Also the size of the map was big enough. Though, there were some parts that took me a while to figure, including savegame reloads, as e.g. in the first room I was fooling around with the oil barrels before I noticed that they were neccessary in order to proceed. Overall, most flaws I found are quite small. --[[User:Elpresidente|el Presidente]] 12:44, 15 Apr 2007 (CET) | |||
The gameplay is okay; the real bugger is the map is made by a amathur to mapping. Like most SP mods. That's the issue I'm addressing in my mod. --[[User:Sortie|Sortie]] 06:00, 16 Apr 2007 (PDT) | |||
:Since you wanted input, I'll give it, even though it's been around five years since this was released. | |||
*Mapping - You aren't a bad mapper, but this mod needs more visual cues and other subtle hints to allow steady flow. There were times where I'd pull a lever and just stand there and look around, wondering what the hell I did. It also needs more "gates", a term Valve uses to breakup linear maps and force players to complete puzzles before continuing. Also, if you're going to have a lever that looks like all other useable levers but serves no purpose, at least give it a sound that it's locked when players attempt to +use it so they know nothing in the game is broke. | |||
*Scripts - Most of the vcd files come up missing. The scene where I entered a room that the female rebel unlocked, she wouldn't let me out, so I had to noclip out just to continue. | |||
*Story - dry, no obtainable objectives, no goal to achieve, no nothing. And the ending sucked. Sorry :P | |||
--[[User:Mattshu|Mattshu]] 04:30, 11 February 2011 (UTC) |
Latest revision as of 00:12, 11 February 2011
if you've had a chance to play this, lemme know what you think. thanks. --Bean
- The mapping feels a bit square...the atmosphere isn't very convincing...but otherwise it's been great so far—ts2do 11:59, 9 Jun 2006 (PDT)
It's absolutely terrible. Surely you can do better. - --CeeJay.dk 09:46, 26 Jun 2006 (PDT)
Actually it is one of the best SP-Mods for Half-Life 2 I have played so far and I gave all of those, that appear on this Wiki's list a try. Good use of loops, new dialogues, nice atmosphere and music. Also the size of the map was big enough. Though, there were some parts that took me a while to figure, including savegame reloads, as e.g. in the first room I was fooling around with the oil barrels before I noticed that they were neccessary in order to proceed. Overall, most flaws I found are quite small. --el Presidente 12:44, 15 Apr 2007 (CET)
The gameplay is okay; the real bugger is the map is made by a amathur to mapping. Like most SP mods. That's the issue I'm addressing in my mod. --Sortie 06:00, 16 Apr 2007 (PDT)
- Since you wanted input, I'll give it, even though it's been around five years since this was released.
- Mapping - You aren't a bad mapper, but this mod needs more visual cues and other subtle hints to allow steady flow. There were times where I'd pull a lever and just stand there and look around, wondering what the hell I did. It also needs more "gates", a term Valve uses to breakup linear maps and force players to complete puzzles before continuing. Also, if you're going to have a lever that looks like all other useable levers but serves no purpose, at least give it a sound that it's locked when players attempt to +use it so they know nothing in the game is broke.
- Scripts - Most of the vcd files come up missing. The scene where I entered a room that the female rebel unlocked, she wouldn't let me out, so I had to noclip out just to continue.
- Story - dry, no obtainable objectives, no goal to achieve, no nothing. And the ending sucked. Sorry :P
--Mattshu 04:30, 11 February 2011 (UTC)