This article's documentation is for the "GoldSrc" engine. Click here for more information.

Trigger gravity (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: clean up, replaced: {{EntityTabs → {{tabs)
(-added class hierarchy)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{tabs|trigger_gravity|goldsrc=1|source=1|main=source}}
{{LanguageBar}}
 
{{TabsBar|main=gs|base=Trigger gravity}}
{{This is a|name=trigger_gravity|e2|engine=gldsrc}}
{{CD|CTriggerGravity|goldsrc=1}}
 
{{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}}
==Entity description==
This entity sets the effect of gravity for any player that touches it.
This entity sets the effect of gravity for any player that touches it.


Line 14: Line 13:
{{KV|Sound Style|intn=sounds|choices|
{{KV|Sound Style|intn=sounds|choices|
:* 0 : "No Sound"}}
:* 0 : "No Sound"}}
{{KV|Delay|intn=delay|string|Delay before trigger.}}
{{KV|Delay|intn=delay|float|Delay before trigger.}}
{{KV|Message|intn=message|string|Message (set sound too!).}}
{{KV|Message|intn=message|string|Message (set sound too!).}}
{{KV|Gravity|intn=gravity|int|Gravity multiplier. For example, a value between 0 and 1 is low gravity.}}
{{KV|Gravity|intn=gravity|float|Gravity multiplier. For example, a value between 0 and 1 is low gravity.}}


== Flags ==
== Flags ==

Latest revision as of 10:02, 9 September 2024

English (en)Translate (Translate)
C++ Class hierarchy
CTriggerGravity
CBaseTrigger
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++ triggers.cpp

trigger_gravity is a brush entity available in all GoldSrc GoldSrc games. This entity sets the effect of gravity for any player that touches it.

Keyvalues

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Kill target (target_destination) <integer>
Kill Target.
Target Path (target_destination) <integer>
Target Path.
Master (master) <string>
Master.
Sound Style (sounds) <choices>
  • 0 : "No Sound"
Delay (delay) <float>
Delay before trigger.
Message (message) <string>
Message (set sound too!).
Gravity (gravity) <float>
Gravity multiplier. For example, a value between 0 and 1 is low gravity.

Flags

  • 1 : "Monsters"
  • 2 : "No Clients"
  • 4 : "Pushables"