Func spawn volume: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area.
{{LanguageBar}}
{{CD|CFuncSpawnVolume}}
{{this is a|brush entity|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area.{{elaborate}}


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV EnableDisable}}
{{KV StartDisabled}}


== Inputs ==
== Inputs ==
{{I Targetname}}
{{I EnableDisable}}
{{I EnableDisable}}


== Outputs ==
== See Also ==
{{O Targetname}}
* {{ent|info_player_start}}

Latest revision as of 15:53, 3 June 2025

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C++ Class hierarchy
CFuncSpawnVolume
CBaseEntity

func_spawn_volume is a brush entity available in Left 4 Dead Left 4 Dead. It can be used to designate a desired spawn area.[Elaborate?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also