Func playerghostinfected clip: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CFuncPlayerGhostInfectedClip}}
{{LanguageBar}}{{CD|CFuncPlayerGhostInfectedClip}}
{{this is a|e2|name=func_playerghostinfected_clip|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement.
{{this is a|brush entity|name=func_playerghostinfected_clip|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement.
{{ModernPlacementTip|Walkways made from func_breakable or prop_physics which ghosts can fall through}}


== Keyvalues ==
== Keyvalues ==
{{KV EnableDisable}}
{{KV Targetname}}
{{KV Targetname}}
{{KV StartDisabled}}


== Inputs ==
== Inputs ==
Line 10: Line 11:


== See also ==
== See also ==
* [[func_playerinfected_clip]]
* {{ent|func_playerinfected_clip}}

Latest revision as of 17:55, 18 July 2025

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C++ Class hierarchy
CFuncPlayerGhostInfectedClip
CFuncBrush
CBaseEntity

func_playerghostinfected_clip is a brush entity available in Left 4 Dead 2 Left 4 Dead 2. It is a simple clip brush that blocks player ghost infected movement.

PlacementTip.gifPlacement Tip:Walkways made from func_breakable or prop_physics which ghosts can fall through

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also