Bot quota: Difference between revisions
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'''<code>bot_quota</code>''' and '''<code>bot_quota_mode</code>''' are [[cvar]]s in {{css|4}} and {{csgo|4}}. | '''<code>bot_quota</code>''' and '''<code>bot_quota_mode</code>''' are [[cvar]]s in {{css|4}} and {{csgo|4}}. | ||
'''<code>tf_bot_quota</code>''' and '''<code>tf_bot_quota_mode</code>''' are the corresponding commands in {{ | '''<code>tf_bot_quota</code>''' and '''<code>tf_bot_quota_mode</code>''' are the corresponding commands in {{Team Fortress 2|4}}. | ||
<code>bot_quota</code> is also available in {{ | <code>bot_quota</code> is also available in {{ddd|4}}. | ||
== Syntax == | == Syntax == | ||
Latest revision as of 07:36, 31 May 2024
bot_quota is a console variable available in all
Source games.
bot_quota and bot_quota_mode are cvars in
Counter-Strike: Source and
Counter-Strike: Global Offensive.
tf_bot_quota and tf_bot_quota_mode are the corresponding commands in
Team Fortress 2.
bot_quota is also available in
Dino D-Day.
Syntax
bot_quota <int> bot_quota_mode <string>
Effects
Normally, bot_quota is simply the number of bots that are added automatically on the server.
If bot_quota_mode exists, it allows to interpret bot_quota differently to achieve more complex effects.
The allowed values for bot_quota_mode are in the following table. With the expression bot_quota we mean its value.
| bot_quota_mode | Effects |
|---|---|
normal (and invalid values)
|
The number of bots on the server equals bot_quota.
|
fill
|
The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. |
match
|
The number of bots on the server equals the number of human players times bot_quota.
|
competitive
|
The number of inactive bots on each team with no human players equals bot_quota. It has the same side effect as bot_stop 1, although being independent from this ConVar.
|