Bot quota: Difference between revisions
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{{this is a|console variable|name=bot_quota}} | {{this is a|console variable|name=bot_quota}} | ||
'''<code>bot_quota</code>''' and '''<code>bot_quota_mode</code>''' are [[cvar]]s in {{css|4}} and {{csgo|4}}. | |||
'''<code>tf_bot_quota</code>''' and '''<code>tf_bot_quota_mode</code>''' are the corresponding commands in {{Team Fortress 2|4}}. | |||
<code>bot_quota</code> is also available in {{ | <code>bot_quota</code> is also available in {{ddd|4}}. | ||
== Syntax == | == Syntax == |
Latest revision as of 07:36, 31 May 2024
bot_quota
is a console variable available in all Source games.
bot_quota
and bot_quota_mode
are cvars in Counter-Strike: Source and
Counter-Strike: Global Offensive.
tf_bot_quota
and tf_bot_quota_mode
are the corresponding commands in Team Fortress 2.
bot_quota
is also available in Dino D-Day.
Syntax
bot_quota <int> bot_quota_mode <string>
Effects
Normally, bot_quota
is simply the number of bots that are added automatically on the server.
If bot_quota_mode
exists, it allows to interpret bot_quota
differently to achieve more complex effects.
The allowed values for bot_quota_mode
are in the following table. With the expression bot_quota
we mean its value.
bot_quota_mode | Effects |
---|---|
normal (and invalid values)
|
The number of bots on the server equals bot_quota .
|
fill
|
The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. ![]() ![]() |
match
|
The number of bots on the server equals the number of human players times bot_quota .
|
![]() competitive
|
The number of inactive bots on each team with no human players equals bot_quota . It has the same side effect as bot_stop 1, although being independent from this ConVar.
|